Anyone want to join me in making a Thief Universe-inspired Flash card game? - by Gadget2006
Gadget2006 on 7/5/2009 at 13:10
I built a simple external image renderer for the game, it's able to load 128x105pixel card pictures from .jpg files. If some one you have any ideas or good screenshots to use as card art, feel free to turn them into 128x105 pics and submit, either here or by e-mail, as a test.
Unfortunately, at the moment the renderer only supports 128x105 pixel art and will upscale the picture for higher resolutions, which means the art won't look too pretty when the game screen is resized to something like 1400x1050 or above that. However, certain design limitations of the engine introduced a couple years ago prevent me from coding it otherwise at the moment without breaking a whole lot of stuff, so, unfortunately, it's likely to stay that way for at least quite a while (at least until all the core game aspects are finished). But anyway, we can do some test art (out of game screenshots, for instance) to see how it looks and how it works - if you have anything to suggest, it'd be nice to take a look.
By the way, here's the list of changes I'm about to finish today (before I submit the new beta for testing tomorrow):
- enabled a simple renderer for 128x105 pixel card art.
- improved the AI decision-making when prioritizing balanced attack cards and when looking for cards to throw away, there are now MGSE options that prevent the AI from throwing away banding creatures and from prioritizing them too highly as separate attacks (enabled for master skill levels, disabled for novice skill levels).
- started to change generic fonts into Thief fonts as a part of the Thiefication project.
- renamed Acid Ball to Frogbeast Egg, Lightning to Electric Short, Ray of Disintegration to Dagger in the Back, Fallen Defense to Musta Been Rats, Destroy to Glyph of Destruction, per your suggestions.
- improved card visualization (now the card description text is aligned in a pretty, even way).
- fixed the Glyph of Reversal status message going out of bounds of the status line.
- fixed Order of the Vine card description text.
EDIT: Renaming Walls will come next. I like your ideas, guys, but I'd really like the standard naming convention "Wall Of X" to stay - it makes the identification of walls in your hand and elsewhere easy enough. Can you think of any Thief-related names for Walls? I'm thinking about changing "Wall of Magic" to "Wall of Shadows", but besides that I don't have any bright ideas.
Stath MIA on 7/5/2009 at 22:51
Quote Posted by Gadget2006
"The Inverted Manse" (or whatever that Constantine's place was called in the Dark Project where the rooms were upside down, can't remember)
The Inverted Manse is an FM, a
really awesome FM, but a FM nonetheless. It's just "Constantine's Mansion".
Quote:
Reset as "Invisibility Potion" doesn't work 100% for one reason: Reset can be used not only on your creatures, but on your opponent's creatures as well, so instead of blocking the attack you can "steal" the creature from the attack stack into your hand
I hadn't even thought of that. What a definitively Thiefish card! Let's see, what to call it.....Trickster's Manipulation is the closest thing I can come up to for it.
Gadget2006 on 8/5/2009 at 04:57
@ Stath MIA: Thanks a lot for your comments and ideas! :D
Beta 2 has been sent to all the testers. Please respond once you get it (PM or e-mail).
EDIT: What do you think could be a good flavor text for the Skeletal Hammerite Haunt?
Stath MIA on 9/5/2009 at 00:03
Hey I just played version 2, it is much more Thiefish now. The new fonts and card names really add to the environment, now all it needs is an awesome interface theme to complete the package! Anyway, I think the Master Thief card needs to have an additional ability or two. Maybe let him bypass walls?
As for a text for the Skeletal Hammerite Haunt- "Once a devoted servant of the Master Builder, this warrior now bears the foul visage of undeath" or alternatively "Join us, Join us now!"
Gadget2006 on 9/5/2009 at 03:51
Quote Posted by Stath MIA
Hey I just played version 2, it is much more Thiefish now. The new fonts and card names really add to the environment, now all it needs is an awesome interface theme to complete the package! Anyway, I think the Master Thief card needs to have an additional ability or two. Maybe let him bypass walls?
As for a text for the Skeletal Hammerite Haunt- "Once a devoted servant of the Master Builder, this warrior now bears the foul visage of undeath" or alternatively "Join us, Join us now!"
Yeah, I can make Master Thief unblockable by walls but that'll make him one heck of a powerful card, I guess I'll reduce the number of Master Thieves in the library from 4 to 2, akin to Quintus the Keeper.
Thanks for a great flavor text btw!
EDIT: Does anyone know where I can get an image of an empty papyrus, similar to those in Thief games? I'd like to use that as the "battlefield" (instead of the plain cloudy dark blue background).
Stath MIA on 9/5/2009 at 05:57
Quote Posted by Gadget2006
Yeah, I can make Master Thief unblockable by walls but that'll make him one heck of a powerful card, I guess I'll reduce the number of Master Thieves in the library from 4 to 2, akin to Quintus the Keeper.
Only do so if it's not an inconvenience to gameplay. I just think he needs
something and if you can come up with something less unbalancing then definitely go for it. Can't wait to see how it looks with the parchment backdrop! :thumb:
Gadget2006 on 9/5/2009 at 12:33
Quote Posted by Stath MIA
Only do so if it's not an inconvenience to gameplay. I just think he needs
something and if you can come up with something less unbalancing then definitely go for it. Can't wait to see how it looks with the parchment backdrop! :thumb:
No, I actually think it'd be great if Master Thief were unblockable with walls - it'd make sense (so that walls couldn't stop the thief, you know) - I'll just put a smaller number of them into the deck in order not to unbalance the game.
Speaking of Thiefication, I'm really proud of what I've done with the game interface today. ;) I changed all the remaining fonts, added a backdrop to the battlefield (however, I had to scrap the parchment idea - it didn't work too well as a backdrop after all, but the backdrop I'm using right now is *very* Thiefy!), made the buttons prettier and changed the color scheme to be 'darker' and more 'Thiefy' as well. As soon as I finish some stuff here and there, I'll release it as Beta 3 to the testers.
jtr7 on 9/5/2009 at 12:35
Can't wait to see another screenshot.