Anyone want to join me in making a Thief Universe-inspired Flash card game? - by Gadget2006
Gadget2006 on 12/5/2009 at 16:18
@ NathanGPLC: Pagan Shaman remains in your permanent area until you choose to play it as a creature. You can play it as a creature during your main attack or your main block phase. It goes away after it's played.
@ Everyone: OK, here's the best thing I was able to come up with after experimenting with all the card textures you've provided me with. I still don't know if I like it or not, but basically I put the generic ivory-style texture on top of every card (you can barely notice the texture itself though at that scale) and I replaced the gradients for special cards with tinted versions of the ivory texture. Please take a look and tell me what you think, it's the best I came up after three hours of experiments, I can hardly do better. I can either leave it this way or revert back to the good ol' stark white ones. Regular cards on the left, special (tinted) ones on the right.
Inline Image:
http://files.co8.org/temp/gauntletnewcards.jpg
NathanGPLC on 12/5/2009 at 21:10
I think I prefer the new, textured ones to the flat white.
Stath MIA on 12/5/2009 at 22:59
Definitely keep the new ones. Too bad about the tip being cut off of the Fire Crystal, but that's the way it showed up over on the Thief wiki, so maybe someone's got the original image in stock, I'll post a comment in the discussion thread and see if anyone knows.
Gadget2006 on 13/5/2009 at 04:11
Yeah, I'm keeping the new ones, I like them! :) Beta 4 will be released to the testers today or tomorrow.
Dan on 13/5/2009 at 08:29
Quote Posted by Stath MIA
Definitely keep the new ones. Too bad about the tip being cut off of the Fire Crystal, but that's the way it showed up over on the Thief wiki, so maybe someone's got the original image in stock, I'll post a comment in the discussion thread and see if anyone knows.
Hello everyone! The Magpie aka around the Thief Wikia as Larris asked me to view this thread. I added the crystal pictures to the articles at the Wikia. They are taken from the old Circle file server, which however is dead now. But luckily for all I kept all original images I've worked on a separate hard drive and I have the vesion with all the elemental crystals uncut.
How would be best for me to post them or send them to someone?
jtr7 on 13/5/2009 at 08:37
Gmail me the attachments, or upload them to imageshack.:cool:
Xorak on 13/5/2009 at 23:03
I know I don't have any hand in this or anything, and I'm intrigued by what you guys are doing, but I thought the premise of this card game could go far beyond a simplified MTG. This to me actually seems more like the cardgame Spellfire (which after Magic, was the second CCG ever created). I know it's nerdy to admit it, but I was playing these card games when they first came out.
Personally, like Thief, it'd be more intriguing to see a card game that centers around trapping and avoiding and sneaking around your opponent than directly attacking. It'd be cool if the premise was that the players are basically the thieves, and you are trying to stop each other/beat each other. Say, the players could be in a race to see who collects the most loot. Instead of life points, players have loot. You could start at zero and try to reach 2000 (which would rise in increments of 100,) or you have to steal loot from your opponent ie. his points go down from 2000 to 0.
It would be wild, if land cards were included and these were actually the streets of the city, and by playing more of them you enlarge the city and make it more difficult to reach the goal. Say, each player could have a hidden base/loot-cache somewhere on one of these lands. Somewhere in the city, the player hid their loot, and maybe if you find it you gain extra bonuses, or maybe even this could be how the game would end. You find their loot you're victorious. It'd be crazy if say, you played the Mechanist Temple card. Then your opponent plays the Mechanist Library; then you play the Mechanist Basement card and so on. Each card introduces new locations to find artifacts/items/weapons. Perhaps someone could play a sewer card or secret tunnel card which connects more lands together, or perhaps you could lay cards down for a thief’s highway, which would be the hardest to play but be the best overall. Each character would have a set number of movement points, to move around the city in.
Or, say each player has certain objectives that have to be completed, just like the game itself. Maybe your opponent is unaware what these are – each player has secret objectives, or perhaps off the start of the game each player could play down, say two objectives, and these combined are the goals of the game for both players. Whoever completes them first wins. But perhaps too, you could force bonus objectives on your enemy to make it harder for them to win. Like ‘oh damn, now I have to collect 1000 more loot,’ or ‘Now I have to carry this guy all the way back to Auledale.’
Each player could begin with one thief-character card. But only if he gets killed is he replaced with another. Maybe in rare circumstances the player would have two of these. But, these thief cards could attack by both blackjack and sword/knife. The blackjack is quick but temporary; the sword would do more damage but is permanent. Say if your opponent had played down 3 City Bowmen to one location, you’d have a better chance of just blackjacking them and fleeing, than standing to fight them. Perhaps there could be some way to ghost around, which would be hardest to do, but pays off the most in the end.
Permanent cards could be things like the Electric Torch, Lantern or Marble Floor cards; but you could counter these with the Light Switch, Water Arrow or Moss Arrow cards. Perhaps there would even be items you could find like Silent Shoes that counter these things completely without having to use a new card each time. Perhaps a Compass card could help you negotiate the city better, to help you find things like concealed alleys or informants that are hiding around the city. Or say, you could hide something in the Dungeon Labyrinth location, and then it would be difficult for your opponent to find unless he had the Compass, or like a Tip/Master’s Directions card or something like that.
There’s no reason a legitimate, real cardgame couldn’t be created with all new rules and everything that could be played/marketed without any fear of copyright infringement or anything like that. If you’re starting from the ground-up, then that would be the best time to lay the groundwork for a whole new system.
I apologize for the long post too, but I kind of got carried away by the idea of a Thief Cardgame. I had to force myself to stop writing. It’s something I’ve thought over the years would be perfectly suited to a cardgame and I just wanted to fire off a few ideas.
Just want to add, that I'm excited for the work you guys have done to date. I never thought anything like this would actually be attempted. :cool:
jtr7 on 13/5/2009 at 23:22
Hey, thanks! It could certainly grow from here and be adapted to other "play-styles" just like Thief.
Stath MIA on 13/5/2009 at 23:53
It would be really cool if, after the initial release, we could come up with new variations and play styles for it. What do you think Gadget?