SilentKrabs on 6/9/2024 at 20:46
I'm not a programmer, and geometry was my worst subject in school, so learning DromED is beyond me. Nevertheless, it's fun thinking of ideas for fan missions even if they'll never be implemented: stories, locations, gameplay ideas, et cetera. If nothing else, it's a good diversion before work.
Whenever my friends and I come up with a writing idea, we share it in a document that we all have access to. We can then iterate or expand on it together, or anyone can do whatever he wants with it on his own. Looking through the forum's posting history, there have been a number of threads that have attempted something similar for fan missions, but most of them are ancient.
Is this something that people would be interested in doing? I think that this could be a fun way for non-programmers to participate in fan mission creation. It could be as simple as posting an idea for a puzzle, an enemy encounter, or a story premise. Someone takes that idea and iterates on it, or adds to it, then someone else does the same thing, and then, before too long, these individual contributions have spiraled into something resembling a design document. Who knows, if people come up with particularly good ideas, then perhaps those who actually understand DromED can
steal use them for their own projects.
That shouldn't be the end goal of this, of course. The important thing is to just share ideas with each other and have fun while doing it. Here's a (
https://drive.google.com/file/d/1L_9HPKqyr3DkPd86AX7s5t2ctDrGaXjr/view?usp=sharing) PDF of what I think a good post would look like. It's hardly a design document, some ideas are clearly more developed than others, and it doesn't account for things like engine limitations, but that's not the point. Again, what's important is just sharing ideas and stimulating each other's creativity for fun. If anyone's interested, then start posting away.
Aemanyl on 7/9/2024 at 14:40
As someone who has no clue about geometry or spatial design, I can strongly relate to the first sentence in your post. It's always nice to exchange gameplay or design ideas and I have my own fan mission concepts written down in documents. I'm all for stimulating each other's creativity. However, I feel like most authors already have their own ideas that they are keen on implementing. So I personally like to contribute to community by beta testing missions, proofreading texts, and providing feedback once an FM is released. Just my two cents.
mxleader on 7/9/2024 at 15:21
Quote Posted by SilentKrabs
I'm not a programmer, and geometry was my worst subject in school, so learning DromED is beyond me.
The most difficult part of DROMED is getting it running and getting all the updated textures and stuff installed. Once you're through that the real terror begins. Oh wait, that didn't come out right... Anyway, it's not really beyond most people like some think. If you use KOMAG's basic DromED instructions (and there are other good ones too) you can build a basic mission that can be expanded on or saved as a base model for other new missions you might build. Trust me it's totally possible to build a mission regardless of how small or simplistic the mission is because I've made two and I'm completely inept at most things in life.
It might take a while to get through the instructions if you are completely new to that type of computer work but you can do it even thought it'll be very frustrating at times. The funny thing is that if everyone on here followed the exact same instructions for their first basic build each one would be slightly different like when you use an AI image program and keep hitting the create button over and over again.
That reminds me, I need to fix a couple of things in an old mission so it works with all the newer updates ... So frustrating....
Ghostly on 7/9/2024 at 20:18
Example for a briefing;
After casing the Lord Gervaisius' mansion for Viktoria and after seeing the letters from the past librarian made me wonder whether there is a more grim background to Karra's power, I better pay visit to the local tavern and see if I can eavesdrop anything from that one regular known to have been a hammerite priest in the older generation, with a few extra coins worth of wine down his throat may convince him by asking to spill the beans on Karra's background more thoroughly to see if the rumours are true, I better do this without Viktoria knowing until I have some worthwhile information to bring forth to our cause shes getting way too comfortable with me as is.
Example for missions;
1) Seek the former Hammerite priest for information regarding Karras
*rest are triggered after doing so*
2) Take a trip to the outskirts of northen mountain to find location of said fortress.
3) Steal the blade of necromancy
4) Such a deep trip to the outskirts, do not kill any humans.
5) Get back to safety of city once job well done.
*triggered after stealing the blade of necromancy*
6) Survive the forgotten horrors.
7 bonus objective) Congratulations you managed to steal X amount of loot from the outskirts, living up to your reputation as master thief.
Concept of the level layout;
You start outside the city gates to the north, there is a travelers inn/tavern type of building not too far along the road where the first mission takes place, this portion of the layout would be relatively safe with largelly no enemy AI's around and will be pretty straightforward single way path to cold northen mountainside featuring heavy snow effects and a beautiful winter scenery, but once you get closer to the fortress map should largen into a wide open space to offer the players multiple points of entry into the fortress.
Forterss is embedded into the side of the mountain with towers dotting out of it hap hazardly to indicate its an old structure filled with dead bodies of the necromancers the hand brotherhood outcasted, they should all be laying around hap hazardly as dead harmless bodies but there should also be lots of rooms locked down with strong iron doors.
Once player steals the blade thinking a job easily done it should awaken the horrors hiding in the shadows of the fortress by spawning in ghouls, zombies and cold spirits ( opposite of fire spirits engulfed in flames ) and you'll have to navigate through the mess you ended up in and survive getting out instead.
I kept it relatively brief with just broad ideas that could be remolded as rarely would an idea be exactly as you portray once done, it would also be a challenge to keep it as a very large mission where you can see the mountains from the outskirts of city where you start and once you steal the blade, you can peek out of one tower window to see all the down towards the city, like a visually intense mission largely focus on undead and survival aspect getting Garrett into an unpreditable mess, the trekking towards the mountain would go around from the backside of the mountain where you walk away from the city and halfway through it bends around a corner so you move back towards the citry but up the mountain to help build that vantage point, like a vertical mission with a cold winter nature crooked around on it if that makes sense, like a big and dense map that does not feel cramped at all.
I have been brewing on this idea for years and it's like an 8th iteration I remolded and probably more so int he future, just too busy life I cant afford spend time in DromEd. :(
downwinder on 7/9/2024 at 22:18
i would like a mission devoid of life and massive exploration, built by a a.i.
mxleader on 8/9/2024 at 00:44
Quote Posted by downwinder
i would like a mission devoid of life and massive exploration, built by a a.i.
:laff::laff::laff:
But seriously, can AI like ChatGPT be used to modify or create code to build missions in Dromed?
downwinder on 8/9/2024 at 02:15
yes mxleader a.i. can now make games
go to youtube and put in "a.i. makes video game" then you can pick what platform you want to see it done on, of course i don't think anyone tried dromed yet, but i am sure its the same result, its learns everything instantly about program then you just type to it what you want done and if it makes a mistake re order it to correct it till you get desired effect you are looking for, now each step would have to be done that way from layout of map, objectives what you want in mission/etc but once you see how it is done you or someone else might want to test it i think the a.i. is free to use.
i seen a few of the videos and if anything the a.i could make a big chunk of level, not sure how objectives would be/etc
mxleader on 8/9/2024 at 17:13
Using AI to build some of the more tedious things would be great but now that I think about it there are a number programs FM level builders have created to make doing tedious things easy. There are a few things out there like base missions that have all the basic brushes, weapons and starting point ready to go and there are add ons to make goal creation fast and somewhat easier.
That being said I've been tossing around some ideas for another winter mission and I have started a couple of versions but keep getting frustrated with Dromed, but that shouldn't be surprising. Maybe I'll get back to it.
Esme on 10/9/2024 at 13:32
I have a request for any authors using AI to create a mission
Please label it as an AI creation that you spent minimal effort on
After all if you aren't bothered enough to create a mission, why should I be bothered enough to play it ?
mxleader on 10/9/2024 at 13:49
Quote Posted by Esme
I have a request for any authors using AI to create a mission
Please label it as an AI creation that you spent minimal effort on
After all if you aren't bothered enough to create a mission, why should I be bothered enough to play it ?
I'm willing to bet that DromEd would cause any AI system to self-destruct. :laff: