Jaime Lannister on 26/3/2015 at 19:34
Quote Posted by fortuni
good advise....pity those who made dear ester didn't listen to you :cheeky:
I really only meant Thief fan missions, not all games in general. I've never played Dear Esther but judging from the Steam reviews, some people really liked it so obviously that sort of gameplay works for some people more than others.
fortuni on 26/3/2015 at 20:01
I know what you meant jaime, actually it's really worth having a look, it's beautiful and strangely alluring, it draws you in....but it goes on for a long time with really not a lot happening, you kind of want something to happen, it just never does, so I gave up. But I do recommend it
downwinder on 27/3/2015 at 00:08
well all this advice is amazing, so from what i am absorbing in,the limit on space is also broke down by how much stuff you have in a mission
i just mentioned this as i feel we dont get alot of missions with hiking/exporation,ussaly all we get is a secret room which is a place of safty
downwinder on 28/6/2019 at 04:09
been 4 years but i wanted to add something to this post ,escape missions would be perfect for the idea of long areas of game play,so it feels like you have to travel far to escape
urgrue on 28/6/2019 at 19:46
While we're on the subject of dear esters, here are some fan missions likely to appeal to chemists:
Alchemic Allusions
M. S. Gold - Rust
John Dosio's Compound
The Acid Trip
The Order of the Vinegar
A Nitro in Rocksbourg
The Dead of Wintergreen
The Sulphur Catalyst
Urea
The Sodium
Down with Methylists
Cataclysmic Saponifications
Unholy Lipid Innocence
Moth to a Flame Test
L'Arsenic
More Aluminium to Foil Karras
Broken Tripod
Kerrle on 28/6/2019 at 21:31
Quote Posted by downwinder
i was kinda wondering if anyone made a mission where you just explore and look around and along the way get a cool back story weather in writing /etc?
sometime i think the people who make missions don't think about the wondering aspect of a mission and more focus on objectives
Some of the old Dromed beauty contest entries might scratch that itch. They were all non-combat and just focused on interesting locales.
Some had readables, to boot.
vfig on 29/6/2019 at 00:00
Quote Posted by Random_Taffer
I'm not a fan of walking simulators. Dear Esther looked beautiful, but...there was nothing to
do.
:rolleyes:
Let me throw my oar in here and say Dear Esther had tons to
do, as long as you consider
thinking an action. Honestly no “walking simulator” since has had as deep an integration between narrative and geometry as Dear Esther (to their loss).
I think Thief has a little too much emphasis on action mechanics over thinking to be a good basis for a walking sim—but then I would've said the same about HL2, so what do I know?