Goldmoon Dawn on 30/11/2007 at 22:04
Quote Posted by ionia23
The switch between the two perspectives is easy-pleasy and no more or less buggy than previous versions of Thief.
Hast thou seen a menace, or did I have moss in mine eyes?!?! Previous versions suffered from *no* perspective switching...
Quote Posted by ionia23
Previous versions suffered the same problems of getting stuck in textures, though it's a shame brush-jumping doesn't really work anymore.
OK, now hold on a second you son of a gun. The *same* problem would be overall sluggish movement, not getting stuck in one place.
So there.
:joke:
SubJeff on 1/12/2007 at 03:04
Quote Posted by ionia23
You're just miffed that you've been called out on it. No harm in that. Ya'll fired the first shots so deal with it.
YOU'VE been called out you colossal tool. We know you can switch perspective with a key, everyone does. But if you bothered to read what New Horizon first posted and I later quoted it isn't the lack of first person perspective or switching that is the issue.
Quote:
The switch between the two perspectives is easy-pleasy and no more or less buggy than previous versions of Thief
There is no perspective switching in the previous versions. If that isn't ill-informed I don't know what is. I'd give you the benefit of the doubt and assume that you're 12 or something but you're such a muppet I just can't.
Abru on 1/12/2007 at 18:05
Quote Posted by "Harwin"
Body awareness and first person?
Question: Suppose we did all real-time dynamic lighting, and had the guards cast shadows etc... and the player didn't? A lot of games go that route, but they aren't "all about shadows" the way Thief is. So they knew they needed to have the player have a body so it could cast a shadow. And if it casts a shadow, you had better be able to see it (I remember people on the forums complaining that in T1 and T2 you COULDN'T see yourself) Once you've given the player a body that you can look down and see... it has to animate properly, and you have to tie the camera to that animation.
So, there's a justification for it without even mentioning 3rd person.
I'm not discussing whether loot glint or body awareness were the best solutions, or whether they could have been done better, just providing some insight into why decisions like that get made. There's a problem we're trying to solve, and we come up with a solution. In both cases, the game addresses the problems we are trying to solve, although inevitably, any design decision that solves one problem is going to cause consternation for others.
(
http://www.ttlg.com/forums/showthread.php?t=94391) Link
elkston on 17/1/2008 at 07:41
Quote Posted by nicked
Personally I think TDS would have been an absolutely awesome game if the city sections had been completeley removed, and about 4-5 more missions had been worked in instead. The city sections, for me anyway, do nothing more than get in the way of the plot, and decrease the immersiveness due to their small size.
The city in TDS was underdevloped, but it was a step in the right direction, IMHO.
I mean wouldn't you love to play a totally free-roaming, open-city theiving/stealth game?
I mean at its core there would be a linear narrative, but complemented with many side missions and opportunities for adventure.
I would totally cream my pants. The ability to explore, find new missions, gain money and items.
All within a consistent, living environment.
Thief+CRPG = Awesome.
The Magpie on 17/1/2008 at 14:12
Look.
Quote Posted by nicked
Personally I think TDS would have been an absolutely awesome game if the city sections had been completeley removed, and about 4-5 more missions had been worked in instead. The city sections, for me anyway, do nothing more than get in the way of the plot, and decrease the immersiveness due to their small size.
Quote Posted by elkston
I mean wouldn't you love to play a totally free-roaming, open-city theiving/stealth game?
I mean at its core there would be a linear narrative, but complemented with many side missions and opportunities for adventure.
I notice how both views here would prefer a very large sandbox, GTA style.
But these are not merely matters of taste. These are hard design concerns and decisions. In the old TTLG forums, I remember how EvilSpirit debated with us the merits of each approach, and how a developer must at some point strike a balance between the two. I believe the forum was called "(
http://www.ttlg.com/dave/forums/history/Thief/T2%20wishlist.htm) Thief 2 Wishlist". (And so it was way before GTA3. :) )
I love the idea, too, but I wouldn't want to see the storyline suffer.
Quote Posted by elkston
Thief+CRPG = Awesome.
This player feels that Thief is already way more deserving of the CRPG classification than 99.2% of the computer/video games being marketed as RPGs.
--
Larris
SubJeff on 17/1/2008 at 18:11
How's about not resurrecting a dull thread that was started as a parody, mmmk?