ionia23 on 29/11/2007 at 21:08
You know, it's things like this that just go to show you that some people will never be satisfied. Pressing "V" might break my little fingers, oh the HUMANITY.
It's one button and it gets you what you want. Hush.
SubJeff on 29/11/2007 at 21:13
No it doesn't. Did you even bother to read the thread before putting your ill-informed oar in?
I'll quote it for you, even though it's only a few posts above this one:
Quote Posted by New Horizon
This has been covered dozens of time. TDS first person is nothing more than a camera strapped to the third person model. It wasn't properly designed to give a clean, controlled, first person experience. It's hard to forget about third person when the third person system is grafted into the first person system. My point about DX:IW functions is that it had a TRUE first person system. That's one thing that was actually good about that game.
Quote Posted by DX-455
QUICK MUST MAKE RETARDED SNARKY COMMENT IN CAPS
Only in response to your reactionary, and also ill-informed, fartpost.
jtr7 on 29/11/2007 at 21:22
I never wanted that one little button. I was happy that it was made optional. BUT, I never wanted to have to press the little button every time my view switches to 3rd-person without my telling it to do so. I never wanted my immersion broken by having my gameplay interrupted when the camera suddenly pulls back out of Garrett's head.:sweat:
That's all.:erg:
Shadak on 30/11/2007 at 07:07
I've played TDS about four times (more like 3 and two halves, if that makes any sense...), and one of those times was on my XBox all in third person view (to get that "pure" console experience you know).
To my surprise I found that third person doesn't always work very well either, and in fact the game kept on insisting to me at various points that it needs to be first person. Don't misunderstand me, I don't mean that I got the impression that first person is superior (although I think so), but I mean that TDS actually works better in first person in very many instances.
Just one example is in the small above-the-porch entryway into the seaside mansion, there is a key on the floor in that little storage room, and it is nearly impossible to see in third person because it is so small and down on the floor, but in first person you can spot it without much difficulty. (Incidentally, I believe this is one of the biggest reasons loot glint was implemented, because small loot is nearly invisible from that far away camera view when in third person view)
So in the end, it seems to me that the game just didn't work well for EITHER first or third person. They should have just stuck with one or the other, and the obviously couldn't ditch first person, so they really really REALLY should have ditched the third person and optimized the first person.
That ONE thing would have made the game a ton better, perhaps eliminating loot glint and almost surely eliminating the jumbly movement.
Aja on 30/11/2007 at 07:22
I've been meaning to pick up TDS for Xbox cheap on Ebay, just because it'd be nice to play it on a big screen with a gamepad. Is it worth it? It'd probably only cost a few dollars, and it is compatible with the 360 now. I guess I just have to worry about the difficulty bug, though I suppose I could just restart the game every time I died.
Muzman on 30/11/2007 at 07:37
No, it resets to normal difficulty when you cross through level sections too.
Aja on 30/11/2007 at 08:34
Oh fucking hell, well forget that, then.
ionia23 on 30/11/2007 at 18:29
my 'ill-informed' oar, that's original.
I'm sure the developers are right slow cutting deep slices in their arms and genitals hoping to earn your forgiveness for not meeting your specific definition of 'first-person'. Must be very difficult being v-key-deficient. Perhaps you can call the ADA and see if you can force the devs to give a discount in light of your disability.
I know they tried their best to satisfy you. But, as you're accustomed to hearing from most of your girlfriends "I can only satisfy so many people".
And you're wrong, btw.
Shadak on 30/11/2007 at 18:38
Please stop repeating the fact that there is a key to switch to first person view, WE KNOW THAT.
The problem is that in first person view Garrett has herky-jerky movement, doesn't turn properly, can't lean properly, etc, all due to the fact that they designed in a third person view with lots of body movements and animations that only work well in third person but cripple first person to an extent.
If you can't detect anything wrong with first person movement then your standards and perceptions must be just a bit lower than ours. Nothing wrong with that per se, but to come back and insult us who know better proves quite childish.
ionia23 on 30/11/2007 at 21:14
Well, apparently you don't 'know that' or this ridiculous debate wouldn't be happening in the first place. The switch between the two perspectives is easy-pleasy and no more or less buggy than previous versions of Thief. Previous versions suffered the same problems of getting stuck in textures, though it's a shame brush-jumping doesn't really work anymore.
It's a different engine so things are of course going to look different, but to say that they 'screwed it up' is pure idiocy. All that crap about 'jerky movements' is just plain dumb.
You're just miffed that you've been called out on it. No harm in that. Ya'll fired the first shots so deal with it.