Koki on 2/12/2008 at 08:16
Quote Posted by Chuck
Hey, how come we are all "Members", and ZylonBane is a "ZylonBane?"
Because he is ZylonBane
duh
Malf on 2/12/2008 at 09:19
Regarding Quake Wars, I have to agree with the _thiefster here.
A little history is needed to understand what Quake Wars is, as well as having actually played the game.
Splash Damage originally started out making Quake 3 Fortress, and had been involved in the Fortress community to some degree or another for a long time.
Then along came Nerve Software's Return to Castle Wolfenstein multiplayer, merging UT's assault mode with the idea of TF's class system. Splash damage further developed this idea and released, with id's blessing, Wolfenstein: Enemy Territory.
Unfortunately, they overcomplicated things a bit, and the final game ends up not being as pure as RtCW's multiplayer, but it was still a good game.
From there, Splash Damage went on to transplant this gameplay in to the Doom 3 engine with a futuristic feel and the addition of vehicles, resulting in Enemy Territory: Quake Wars.
Where ET differs from Battlefield is in the core gameplay.
Battlefield is a traditional "Capture and Hold" style game, albeit on a massive scale. It's an old idea that Dice just embellished with a few knobs and whistles.
Enemy Territory on the other hand focuses on asymmetrical, assault based gameplay, where one team has to defend a series of objectives, while the other team attack them.
Only certain classes can achieve the objectives, so it's up to the other classes to defend them.
It's a lot more complex an idea than Battlefield, and demands class balance and cooperation.
Interestingly, neither Battlefield or RtCW/ET promote co-operative play as actively as Left 4 Dead, which with a seemingly simpler formula, encourages a massive degree of reliance on your buddies.
Chuck on 2/12/2008 at 15:35
Quote Posted by Koki
Because he is ZylonBane
duh
Ahh, of course.
the_thiefster on 3/12/2008 at 03:05
Quote Posted by Malf
*snip*
Well said, and just about sums it up
catbarf on 3/12/2008 at 22:59
I'dd add that Quake Wars is much, much faster paced in combat than any Battlefield game. You do NOT play QW by going prone and sniping around a corner.
Koki on 4/12/2008 at 08:11
Well you better fucking not, it has QUAKE in the name.
denisv on 4/12/2008 at 08:22
QW is fast, but it requires some thought and a lot of team cooperation. If you think otherwise you're probably one of the tards who made me quit playing.
WE URGENTLY REQUIRE PSI-RADAR
WE URGENTLY REQUIRE PSI-RADAR
WE URGENTLY REQUIRE PSI-RADAR
june gloom on 4/12/2008 at 16:50
gotta love radio spam
ENEMY SPOTTED
ENEMY SPOTTED
ENEMY SPOTTED
ENEMY SPOTTED
ENEMY SPOTTED
ENEMY SPOTTED
ENEMY SPOTTED
ENEMY SPOTTED
ENEMY SPOTTED
Jason Moyer on 4/12/2008 at 16:53
NEED A DISPENSER HERE er
Toxicfluff on 6/12/2008 at 01:58
Quote Posted by lost_soul
I still enjoy playing FPS games from the "90s. The thing is, ever since the Quake engine, things haven't really changed that much. Sure, the graphics and poly counts are significantly higher today, but the game worlds haven't changed the way they did from Doom to Quake. A 3d world is a 3d world.
Well, the gameplay in a modern FPS does have the obligatory bit of variation here and there now. Often an unwelcome bit of variation in my case (hovercraft in HL2, jeep bits in MoH). They also put a pretty dress on the switch 'n' keycard mechanics.
Things did change from Doom to Quake and onwards, but Serious Sam put that right a while before Painkiller sharpened the style to a gleaming point. The echo in here might be annoying, but PK really is the apotheosis of that gameplay style -- tons of enemies (and different types for every setting), level design that literally contends with the best, oodles of secrets, excellent visuals at an excellent framerate, great weapons, decent bosses, advanced physics tricks if you're feeling geeky -- it has the
lot.
Getting back to the old, now that I have a fast enough PC, I've been playing a lot of Blood in Dosbox. That is an FPS.