foostar selecta on 21/11/2006 at 14:02
I've been lurking for over a year and this thread is still going. May as well join in!
The first Thief game I played was TMA, when I got the demo on a computer magazine. Loved, loved, LOVED it but I could never deal with a few things. It took me a whole year (after buying TDP and TMA) to work out you could lean, blackjack burricks, even get close to killing undead, use elevators, turn book pages...
And I've only just learned you can backstab a haunt.
Dearie me.
GUFF on 22/11/2006 at 11:09
First game was Thief Gold, I just got into the series recently actually and played them in order.
I didn't know much of anything about the game and how it played, really didn't know any detailed levels. So I started off, played through the training mission and Bafford's just fine without much trouble, mostly figuring out how climbing/mantling works and testing how sound effected guards and really experimenting on different texture type floors among other things.
Then I get to the Cragscleft mission. I didn't know what the briefing meant by "haunted", I assumed just superstition and went on in. That's when I met my first zombie and found out about what they mean by "haunted". I was still a newb at sword fighting and didn't quite know about the godly overhead slash jousting way of winning against any other melee fighter so I took a couple hits in getting it down. Or so I thought, I went and tried to pick the corpse up and suddenly the zombie is up and in my face again. I figure, eh, no big deal, maybe I just have to kill it again and it'll stay dead. Well, it didn't, and the next time it got up it killed me.
Damn I hated zombies for a while, until I got to the return to the cathedral mission and learned how to properly dispose of them without using holy water/mines/flashbombs/etc by "killing" them in a place I didn't need to go near again and never going near them again. The first cathedral mission which is basically just the old abandoned city part drove me up the wall, zombies all over the place and it was really a disorienting place as well.
Luckily the games were similar enough that I never had any stupid moments in Thief2 (which basically plays 99% the same as the original) or Deadly Shadows.
megatron on 22/11/2006 at 23:26
there was a moment in the thief guild level where I shot a noise arrow to get an archer to come and look for it but he completely ignored it
even when I shot it and it landed right next to him he acted like it wasnt there
I ended up killing him
Cold0ne on 21/4/2008 at 13:05
Doh, I guess I never figured out you could knock out burricks. Im sure I tried it at some point but it never worked... maybe its tricky to do it. So to this day I was always sneaking up behind them and knocking them out with a sword knockout aka instant kill backstab. But I was unaware you can simply knock them out with the blackjack! is there a trick to it like doing it from the side or front of their head? im pretty sure i tried it in thief 1 long ago from behind a burrick and found it didnt work so i never tried it again.
xxcoy on 21/4/2008 at 15:06
You shouldn't try it from behind but from slightly beside. Usually works with one of them only for they aren't polite enough to faint silently.
I thought myself so clever knocking one out - and had all the rest after me half a second later.
Beleg Cúthalion on 21/4/2008 at 20:02
One can even blackjack the exploding frogs. I mean, before they explode.
jtr7 on 21/4/2008 at 20:04
And the fire elementals!:laff:
Peanuckle on 21/4/2008 at 20:34
You can KO fire elementals?
jtr7 on 21/4/2008 at 20:42
Yep. I haven't tried it myself. The fire trail is at their back, so that's how you know when they are facing away from you. How far'd you get with the Hammer Haunt hunt?
xxcoy on 22/4/2008 at 21:07
Quote Posted by jtr7
Yep. I haven't tried it myself. The fire trail is at their back, so that's how you know when they are facing away from you.
How can you knock out something that doesn't have a brain? :wot:
Although.... I know some people who'd easily fit that profile... Question withdrawn.