Digital Nightfall on 12/12/2010 at 00:04
This is scanned from gamesauce, a quarterly game-industry magazine (meant for developers more than consumers). It's a brief writeup from the creative directors of Arkane on defining our type of games (the Looking Glass game) and the value of them.
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Shadowcat on 12/12/2010 at 07:53
Thanks for that, Digi. I don't think it really said anything we didn't already know, but it's certainly good to see confirmation that Arkane are keen to continue making games of this nature.
Koki on 12/12/2010 at 08:20
Look, if you have one page of text, don't make four page feature out of it.
Aja on 12/12/2010 at 09:12
yes, why bother designing anything aesthetically pleasing when massive blocks of texts will GET THE JOB DONE
Melan on 13/12/2010 at 08:42
The same thing came to my mind without even reading Koki's post. Modern layout, in many ways, is a conspiracy to sell you less for the same money, and the breezy "magazine style" is the worst offender.
On topic, it is good to know Arkane is trying to revive the immersive sim style. The market is pretty harsh for this sort of thing even after Bioshock and Fallout 3, but every step in the right direction helps.