oRGy on 20/3/2007 at 21:27
Interesting idea, but it seems a bit confusing. I'm not sure it'll work, precisely for that reason, but you never know.
The artistic premise is promising though!
spix's circlet on 12/6/2007 at 10:49
What makes this interesting is the plethora of issues that arises in a CRPG (?), as discussed above. It seems nigh impossible that there can be a balance of fun for both multi-players and single-players. And how will saving and loading work? If you are killed will you have to, as Mois says, wait minutes to begin the area again? Not only are there hurdles within the physical construct of the game, but the story too! (
http://en.wikipedia.org/wiki/The_Crossing_%28video_game%29) Wiki has it that:
Quote:
The game incorporates the idea of parallel universes, and is set across two vastly different renditions of modern day Paris. In one, which shares many aesthetic similarities to our own, Paris and the rest of France has descended into anarchy following the collapse of government. In the other, the time-line diverged in 1307; where instead of being disbanded, the Knights Templar seize control of the French crown. The story will take the player across both universes.
Great, but what’s the mechanism behind flipping between the modern Paris and the 14th century one? I love parallel universes and the idea of the Knights Templar becoming the sovereign of France has me itching with envy. For a moment in watching the trailer I thought it was two 'worlds' that had merged. (Too much Half-Life 2). From the Arkane website of the knight with the abstruse backpack, and the carriage in Gothic architecture, it seems that the 'diverged time-line' is a heightened steampunk setting. I have yet to come across this description however.
Together with
Assassin's Creed, these are my two most anticipated games. (Hey,
Bioshock (touch wood) is already expected to kick arse). The French have this obsession with anarchy and dystopia, but as long as it isn't affected by any of their nauseating aesthetic designs, it'll be FINE.
Trailer; but more importantly, Stephen Russell! Yeah! \o/(
http://www.arkane-studios.com/en/the-crossing-news.php#)
Jeshibu on 13/6/2007 at 12:25
(
http://www.youtube.com/watch?v=QhroZHTjNFw) Here's a shortcut to the trailer.
I'm still a bit wary of getting multiplayer in my singleplayer game. I envision dozens of teammates trying to make life as hard as possible for me, bunnyhopping, and making comments along the lines of "lol fagget".
The bit with the knight looked like a first-person Assassin's Creed, which is good.
Angel Dust on 14/6/2007 at 23:48
Nice idea in theory but I don't think it could ever work with the 'human' element. The game looks interesting anyway but I really wish they would do another RPG. The Source engine (in particular the virtual actor tech) is just crying out to be used in something other than a FPS (Vampires used an early version and I felt that really helped with the immersion). I actual think an adventure game would be an even better idea for the Suurce engine.
rhoelzl on 6/7/2007 at 22:52
Quote Posted by Digital Nightfall
Games like Arx and Dark Messiah cost huge amounts of money to make, and don't make much of a return. Ubisoft took a huge risk with DM and fronted the cash for it, and it doesn't yet really look like it paid off.
I am not sure if DM really is a good example, because I could imagine that the huge quality problems (=bugs) they had might have negatively influenced the number of sold units.