Koki on 23/4/2009 at 05:51
Quote Posted by warcrow
Let’s take the extremely intense button-mashing sequence near the end of Metal Gear Solid 4.
You defeated your entire paragraph with the first sentence. The only way
button mashing could be therapeutic is when you're recovering from muscle atrophy. I can't imagine how it could cause different feeling than "Thank fucking god it's finally over".
Fragony on 23/4/2009 at 08:20
Quote Posted by warcrow
Nervousness, dread, anguish, excitement, and then finally relief were all there and all because of game play.
Gaming at it's finest, that is why I love checkpoints quiksaves destroy that FUCKYEAH feeling, nothing like beating an insanely hard boss or winning a desperate fight. I guess videogames can be therapheutic, ackomplishing anything hard is therapheutic so why not a game.
june gloom on 23/4/2009 at 08:37
Make it too hard and you end up getting a coronary.
warcrow on 23/4/2009 at 14:10
Quote Posted by Koki
You defeated your entire paragraph with the first sentence. The only way
button mashing could be therapeutic is when you're recovering from muscle atrophy. I can't imagine how it could cause different feeling than "Thank fucking god it's finally over".
I think perhaps you missed my point there. I was providing contrast. The next paragraph begins with
"Can video games go the other direction? How about actually consoling the loss of a loved one?"
DDL on 23/4/2009 at 16:53
I thought the guy didn't even die?
Ok, losing both legs and an arm would be a hefty blow to suffer, but it's not "death of a loved one" the guy is virtually avenging, it's...severe maiming?
EDIT: also, it's his cousin, not his brother. ;)
demagogue on 23/4/2009 at 22:03
Quote Posted by dethtoll
Make it too hard and you end up getting a coronary.
That's 1/2 of the road to the psych theory of Flow. The other half is 'Make it too easy and you're bored out of your gourd'. Hit that sweet spot in the middle, it can be spiritual, therapeutic, "intrinsically rewarding", whatever you want to call it. Pure Flow is like the philosophers' stone for game devs.