As suggested by jtr7... - by Crevan
Crevan on 23/5/2013 at 21:56
...I give you (
http://www.ttlg.com/forums/showthread.php?t=141603) this thread!
The whole project will (hopefully) run on RunUO 2.0, the scripting part is pretty much the lesser problem (always room for improvements, though). Still, we'll definitely need some blessed help for whatever concerns world forging (aka: map-making) and building. UO has a variety of world forging programs, but I'll be damned if I ever managed to get the hang of 'em. Scripting seemed so much easier. :sweat:
If anyone's interested in lending us a hand, please let me know. :)
jtr7 on 25/5/2013 at 13:36
In what areas of development are you lacking for this stage, besides feedback and support?
Crevan on 27/5/2013 at 12:56
Woops, missed this one!
These last two days I've been busy adding new features to UO's regular scripts, such a light sensor for characters in Stealth mode (the darker the area they are in the higher the chance they won't be detected), some glyph "spells" (Discarta, Aranides, a working (
http://images3.wikia.nocookie.net/__cb20090208070811/thief/images/a/af/The_trap.jpg) trap glyph), elemental arrows and so on. Will post screenshots soon. ;)
What we're currently missing (and we might end up doing it ourselves in time, but we'll have to learn how to, so any help is welcome :P) is an original world-map. Ultima Online uses this one by default:
Inline Image:
http://harald.ist.org/uo/post/RunesBritannia.gifWe may be able to edit and modify this one, placing The City where Britain now is (it will be much larger anyway, probably covering the whole area from the bay to the mountains - will need more land and less sea, too) and changing every other place you currently see in this map - but it would sure be nice to have something more appropriate for the setting.
Anything else, we can do it. :) Scripts, buildings, NPCs, mobs, dungeons and whatnot.