ercles on 29/11/2008 at 02:56
The actual mechanic of running around like a maniac is pretty damn well implemented, and combined with brilliant graphics, and very detailed architecture mean that the first couple of hours are pretty mind blowing. After that the only real fun I had was getting access to new areas and new huge buildings to climb.
According to Destructoid, the new game will be French revolution. Where did it hint to feudel japan?
EvaUnit02 on 29/11/2008 at 03:33
Quote Posted by EvaUnit02
The ending of the first game hinted at a possible feudal Japan setting, now that would be cool.
:Picard:
Kalit on 29/11/2008 at 08:59
Pretty much the only reason why I loved the first one was because of the time period. I'm guessing this will be modern day/futuristic, so I probably won't care too much.
Jason Moyer on 29/11/2008 at 12:42
Take Thief, remove the first person camera, remove the darkness, remove anything in the game that's slightly interactive (objects, doors, scrolls, etc), upgrade the mantling system to allow one-button acrobatics, create a dozen missions that involve the exact same 4 objectives in each one, require the player to climb to the top of every tower he finds in order to know what his objectives are, replace the blackjack with a hidden dagger, end the game with the obligatory stealth-game forced-combat but make the swordplay so easy that there's never a reason to use stealth to begin with (seriously, does anyone even bother sneaking past shit on horse between missions? the AI is so broken in those parts and the fighting so easy I don't bother with the irritating "make your horse walk slowly" button), and wrap the entire thing in some medieval conspiracy in which you're participating both in the present and in your silly-science DNA-based ancestor dreams (which is the main part of the game, of course).
If the game weren't repetitive as all hell, it would be surprisingly good. I realize lots of games make you peform the same behaviors over and over, and that doesn't bother me. It's just that every single part of this game where you play as your ancestor is the exact same thing over and over, note for note. The game mechanics make it really hard to appreciate the work they put into the level design, atmosphere, and overall style, which is a shame. The one-button mantle/parkour/acrobatics system even managed to work really well.
It also sucks that the game is broken in that "stealth game where you don't have to actually use stealth at any point because your character is an incredible badass instead of a giant pussy who would actually need to move about unnoticed" way. Trigger an alarm? No problem, just whip out your sword and take down 6 guards as they stand around you in a circle, incapable of attacking simultaneously (and even if they could you'd more than likely have some superduper one-button counter move that rendered their attacks useless).
EvaUnit02 on 30/11/2008 at 02:43
Who was writing off anything?
Quote:
As far as the ending I'm obviously missing something, unless anyone has any huge issues, could you please be more
explicit?After the final mission in the Animus, Desmond
had acquired Altair's Eagle Vision ability. This let him see all
the scribbles of the cell's previous occupant. Amongst these were references to feudal Japan.
belfong on 1/12/2008 at 02:37
Quote Posted by EvaUnit02
You certainly don't sound impressed.
Ooops.. I meant "I wasn't impressed.."
If there was one game that I looked forward to so much due to the hype or expectation and was then strongly let down - it's Assassin Creed. I think the dev delivered on the graphics and the ancient Persian settings with the busy markets but I think they fall short on execution of the mission. If people claimed that Half Life 2 was a technology showcase instead of a game, I think AC win this category hands down, eh?
june gloom on 1/12/2008 at 06:45
At least HL2 actually felt like a Half-Life game.
van HellSing on 1/12/2008 at 07:16
Quote Posted by belfong
the ancient Persian settings
You are much confused.
ercles on 1/12/2008 at 08:04
Quote Posted by dethtoll
At least HL2 actually felt like a Half-Life game.
Are you saying Assasin's Creed didn't feel like a game at all, or didn't fit a genre?