Mingan on 8/11/2007 at 04:06
If I trailer I've just seen on TV. It's got nothing to do with Thief. Unless there are Thief missions that requires running through a dense crowd and openly killing an executioner in the middle of the day.
Digital Nightfall on 8/11/2007 at 04:14
An error when merging the new thread that imperialreign started in Thief Gen and this one. It could have been worse. He originally named his thread 'Uhmmmm?' ... I renamed it before I decided to just throw his post in here.
Different stealth games use different methods for achieving stealth. Most use line of sight. Hitman used costumes. This uses the whole blending in a crowd thing. Thief is, as far as I know, the only one to use light and shadow for stealth.
(And Ss2, and Dx 2, and arguably Dark Messiah, but all of those were directly inspired from Thief.)
imperialreign on 8/11/2007 at 04:28
no problem on moving the thread I started in the Thief forum - I figured it'd prob get moved anyhow - being a taffer, I just don't like venturing out of the confines of 'safe' territory :D
IDK, it just seemed that, at least from the trailers I've seen, and screenshots, etc that many aspects seem to jump out to me as Thief. Granted, entirelly different worlds, different characters, different cultures and enviornment - but, it looks as if this game will rely heavily on stealth, too, albeit a very different from of stealth than what we've had in Thief (come to think of it, no other game that I know of has used the light/dark approach like Thief).
But, I find the 'blending in' aspect similar in a way, the semi-medieaval setting, even the garb seems a bit similar . . . even down to the 'attitude' that the player character seems to have . . .
Either way, there's a fine line between an assassin and a thief - both follow similar styles and very similar means to accomplish their goals - it's just that their end goal is different.
Hidden_7 on 8/11/2007 at 05:40
You mean no other game other than ones that came out after Thief and are thus are argueably directly inspired by it, because obviously Splinter Cell used light and shadow. As for stealth games that came out before 1998? Uh... there was Metal Gear Solid, which... oh sorry, IMDb is telling me it came out the same year. I'm now hard pressed to think of a single stealth game that came out before Thief. I suppose stealth interpretations in RPGs, which determined stealth by die rolls? And yeah, real basic line of sight type stuff as in Doom and such.
Hidden_7 on 8/11/2007 at 06:00
Hehe, yeah I can see your frustration, since I mentioned MGS and didn't mention the previous Metal Gears. I must have seemed pretty obtuse. And I am, just not THAT obtuse. I knew they existed I just didn't realize they were stealth games. For some reason I thought they were like side-scrollers or something? My bad. So yeah, ok, that was line of sight, right? So we had line of sight for a looong while, then Thief was the first to use shadow? Are there any other stealth games I'm missing in between the first Metal Gears and Thief/MGS?
june gloom on 8/11/2007 at 07:42
well, i know that before metal gear there was the original castle wolfenstein (look it up, i think it's a c64 game.)
goldeneye 007 had a few stealth elements, natch, but tenchu, MGS, and thief all came out the same year, tenchu first in february, MGS in september, and thief in november.
unfortunately, there doesn't seem to be a great deal in between, though i can tell you that the very first clocktower (SNES, not released in the US) featured a slight stealth element where you have to hide from scissorman.
also i can understand your mistake. the NES version of MG1 was terrible and de-emphasised stealth, and snake's revenge (the NES sequel) had some side-scrolling elements. ironically, kojima actually liked SR, but had a run-in with SR's project leader while they were riding the train to work and the guy pretty much begged kojima to make his own sequel.
Gambit on 8/11/2007 at 12:42
If I remember correctly HITMAN: BLOOD MONEY didn´t have a jump button too. All you needed was to step toward a ledge and the jumping would be done by an animation.
And it didn´t hurt the game since people still praised it.
I think it´s ok. It puts emphasis on the sneaking parts of the game instead of the annoying jumping puzzles.
Moi Dix Mois on 8/11/2007 at 12:52
The Hitman games have never been marketed on the premise that you are an incredibly agile and nimble wall-jumping Spider-man type figure.
Don't be stupid.