smithpd on 8/9/2006 at 07:24
This is an ingeneous mission, but I think it is very difficult and frustrating in expert. I am stuck after four evenings of play. Please spoil me.
I am in more or less the same shape as you, Dafydd, except that I have a couple more evenings into it with only a small amount of additional progress. First of all, about where you are I gave up ghosting and BJ'ed all the AI I could find. I recommend that because the route finding puzzles are so difficult that you do not need ghosting to compete for your attention.
I found the three active switches in the gas filled maze and flipped them in [SPOILer]the designated order. The order is in a written clue about "labarynth procedure" that you can find somewhere.[/SPOILer]That got me into the second part of the maze where there is a switch puzzle with no clues. Eventually, hitting the right combination, I found the primal node room, but I am unable to get the primal node because it is locked.
I found two apparent dead ends that were kind of annoying. One was in maze part 2. There is one switch there behind a woman guard who is facing out. She can be BJ'ed. Then, if you flip the switch, you are stuck, so far as I can tell. If that switch does anything useful, please let me know.
Also, there is an upper area with a watcher[SPOILER]and red security beams. I alerted the guard in there by tripping a beam, and he retreated into an alcove, turning on an electric field, making it impossible to take his gear key. There is a clue saying that there is a switch near the primal node that turns off all fields. I think I can see the door for that in maze #2, but I cannot open the door. I find only three switches in that area, and none opens the door. If it is the dead end switch described above, that prevents access to the door, if it opens it.[/SPOILER]So, anyway, by alerting the guard in the red beam room, I am stuck. I reloaded before that point and guassed the guard instead. That got me to key A for the primal node. It seems kind of odd that you would have to anticipate the need to use gas on that one guard to get anywhere. There must be another way, but I cannot find it.
Given key A, I unlocked it, but I can make no further progress.
I found the white, green, and red insert tubes. Only the white cryo one fits anything. The green and red ones just elicit a "Huh". Yet there is a post above saying the person used all three of them. How is this done, or is expert different?
There is a post above saying it is possible to open the door opposite the changing room. I could not find a way.
I swam around in the green gas room and had a lot of fun jumping from ladder to ladder, making it to the ceiling, but I could not find anything useful in there. That seems like a missed opportunity, unless I missed something.
EDIT: I have found a gray key, a yellow key, a silver gear key, and a brass gear key. I have not found a use for either the gray key or the yellow key.
Any clues?
Dafydd on 8/9/2006 at 07:58
Peter:
Huh, I might be able to help you more than you can help me!
The switch that turns off all forcefields in the upper part of Lab 2 is actually at the opposite end from the door that leads into the gas maze; when you enter the Node area from the circular room with the three guards, turn left instead of right: you'll see two switches, only one of which is operational. The sign there says that it prevents any forcefield on the second floor from operating.
To open the door opposite the changing room, just walk right up to it until you bump your nose; it should open.
I'll bash everybody and take a new look.
Thanks,
Dafydd
ffox on 8/9/2006 at 10:30
smithpd: ref the upper area with the watcher:
You can switch the beams off by shooting the red-topped lever with a moss arrow.
dirtyoldman on 8/9/2006 at 10:40
@smithpd
Quote:
upper area with a watcher
Did you read the message in the upstairs control room?
It says something about a
dangerous OLD lever which moves very easily Bad spoiler:[SPOILER]shoot an arrow at the big floor lever left of the mech worker and watch. If you're fast (and lucky) you can even pick the gear key before he kicks the bucket.[/SPOILER]
Dafydd on 8/9/2006 at 12:35
...to the lord's mansion.
I went through the maze and got to the teleporter room; I was able to unlock one of the two locks, but not the other (maybe that's where I need the thing from the mansion).
People keep explaining how to get to the mansion by referencing other rooms I haven't found yet, either -- and I have no idea where to go from here. (Yes, I already went up the elevator in the room with the half-opened door and got the gear from the sleeping guard up there; long time ago.)
I haven't found the Karras clone room and the only door with a combo lock I've seen is the one in Lab 1.
Can somebody please push me in the correct direction? I'm getting very frustrated...!
Thanks,
Dafydd
ffox on 8/9/2006 at 12:54
Dafydd:
1. Get both parts of the homing node "key" (they are both in the officers' quarters) - they combine to form the complete key.
2. Use that key to open the entrance to the Work Under Construction area. (The lock is the strange aperture low down on the left.)
blankenm on 8/9/2006 at 14:39
I can't find the key to the room in the back of Lab 1. Anyone know where it is?
ffox on 8/9/2006 at 14:42
blankenm: If it's a gear key you need
the guard in the 1st room in Lab 1 is wearing it.
suewan on 8/9/2006 at 15:32
GRRRR!!! Someone please help me find the lost secret...
I've found most of them but I'm still short of loot so maybe it's that last secret.
Secrets I found (to the best of my memory)...
[SPOILER]2 in captain's quarters, 2 in the mansion house, one in hall for secret entrance, can't remember the other one.:erm: [/SPOILER]
Thanks folks!
ffox on 8/9/2006 at 15:52
suewan:
Look carefully around Lord Gordbun's office (near the cryo room).