jprobs on 10/9/2006 at 15:24
Thanks FFOX...
[SPOILER]
once I got the gas mask, it was easy to finish. Somehow I kept missing it in that room.[/SPOILER]
sterlino on 10/9/2006 at 16:01
announce: for friday i will release a v1.1 SI (Scripts included) hoping to solve all the problems for who' didn't successful hopened the damned starting door !
Mike F. on 10/9/2006 at 16:20
Good news Sterlino, grazie!:thumb:
Hope Vincent on 10/9/2006 at 17:24
Sterlino,
Out of curiosity, why didn't I have use of a sword in this FM. It would have come in handy a couple of times.:tsktsk:
Hope Vincent;) :cool:
glwhalen on 10/9/2006 at 19:31
If what I've read in this thread is correct then I'm really disappointed in this FM. I've got 2 [SPOILER]incomplete homing node pieces. And it appears that when I picked up the second they should have "combined" to form one key. That didn't happen. I've still got two pieces and can go no further.[/SPOILER] The only way to complete the mission is to reinstall a file AND START OVER?? This is one huge bug which really weakens an otherwise good mission. If I'm wrong about what I need to do please someone let me know.
Stingm on 10/9/2006 at 19:32
Sterlino maybe you can fix my problem as well. I have all scripts and everything properly installed, but they will not make a key when I pick them up. They stay seperate in my inventory. I hope you can fix this as I will not be able to finish it otherwise. Thanks so much!
Sting
P.S. Never had a problem with the starting door, so I guess my bug is different.
Edit: I do not know why but it suddenly worked.....wierd! I have been messing with this all day and it fixed it self. :o)
glwhalen on 10/9/2006 at 19:59
stingm,
What did you do to get it to "suddenly work"? If, like me, you've had two things in your inventory that should be one, when did they become one? What preceded the point where "it fixed itself"?
SinisterShadow on 10/9/2006 at 20:12
The separated incomplete homing node problem occurs, if you have partially installed the GayleSaver's Custom Scripts. To be exact, your darkhooks.dlx file is missing. At the start of the mission only script.osm -- another part of GayleSaver's Scripts -- is checked, and since it is existent in the place thief looks for it, the door opens. But later on in the game you'll encounter strange behaviors like non-functional poisonous gas and non combining nodes.
ffox on 10/9/2006 at 20:57
This could be the T2X uninstall bug, as detailed (
http://www.ttlg.com/forums/showthread.php?p=1324901#post1324901) here.
I'm a bit doubtful because it happened to me during testing, and I have separate Thief 2 and T2X installations to avoid this problem.
Can anyone confirm? More details please, Stingm. I cured it by downloading the FM again and restarting from scratch.
Stingm on 10/9/2006 at 22:19
I know I dled the scripts and installed them again. The darkhook was a file I never had. I started over and it still did not work. When I loaded a save right before getting the second piece it suddenly worked. I also noticed the trap door on the first lift stays open now on the way down. Before it was closing before I was below it.
Right now I am stuck on the combo lock for the lab 1 door. I found the note in the control room, but it does not help. Anyone tell me what the code is? Thanks so much!
Sting