frobbin hood on 28/1/2008 at 11:22
Many thanks ffox, walkthrough sorted me out.:thumb:
mazzortock on 29/3/2009 at 13:54
Oh, I liked a lot this mission!
Thanks for polishing, Sterlino :-)
Any news about Horn of Canzo 2?
Or you already are mapping for the Dark Mod ?:cheeky::cheeky:
sterlino on 29/3/2009 at 15:06
Quote Posted by mazzortock
Oh, I liked a lot this mission!
Thanks for polishing, Sterlino :-)
Any news about Horn of Canzo 2?
HoC 2 remains into the usual critical situation.. i am actually trying to solve some big big troubles.. anyhow is on 80% of the 2nd part stage.
I should be able to finish it but i don't know if i will be able to fix those damned dromed problems.
In that case HoC2 will be released as 'uncompleted' but still playable.
After 5 years i am really sick about it. :tsktsk:
clearing on 1/4/2009 at 11:15
Thanks, sterlino :thumb:
deathshadow on 9/7/2009 at 03:36
Missed this one the first time around, so glad you released a gold as it's a really good mission... (would have missed it completely had I not been just back-checking CheapThiefMissions)
I've completed all the objectives except one, kill the clones. I've yet to find the 'o' tube (not sure if that one will do anything) and for the life of me I can't figure out how to get through the 6 keypad code door. I've read this thread and it says all you need to get through both keypad doors is in Lab 1, but all I found in there was that the last digit is 4 - Where the devil are the other three digits
I mean, I blew the central area and the machine by the lift to the front door, I'm about a grand over the min loot (playing on expert) and I even had the pagans start their assault - only thing I'm missing is Killing the Clones
A few glitches I found annoying was the breaking of glass stopping the level 2 switches from working, making finishing the mission impossible - it even kills the gear-door to get the node A key
deathshadow on 9/7/2009 at 09:04
Huh, I was flipping that lever, nothing was happening... I went back to an older save and it works - so something you can do elsewhere in the level somehow breaks that switch.