SneakyGuy101 on 2/2/2014 at 09:21
Ikeep getting this same message when running the command "reload_schemas"
The message is:
Request for nonexistent voice: vguard4
(File: SPEECH.CCP, Line: 262)
(Yes to trap, No to exit, Cancel to ignore)
The other voices are vguard5, vguard6, vskeleton1, vmummy.
I'd really like to know what the god damn problem is and how to get rid of it because when I load my mission this pops up (because I've reloaded schemas then saved my gamesys that it is using) and then when I hit Alt+G and try to go into game mode dromed stops responding and/or crashes. :mad:
fibanocci on 2/2/2014 at 10:27
Explain some more. What did you do? Open SPEECH.CCP. Is there a line
Quote:
voice vguard4 //sg4 -male
archetype vguardmen
?
LarryG on 2/2/2014 at 11:18
Have you rebuilt your schemas (reload_schemas command)? If so, try it again and this time look at what is written to monolog. You should see something like:
Quote:
INFO: total schema tag count 47 , concept count: 126
INFO: total schema tag value (/ tag state) count 243 (of max 255)
all in green. Your numbers will vary based on your schema files.
If
anything else is written to monolog after rebuilding your schemas, post those messages please. What I'm thinking is that you exceeded your schema tag quota (255) and have a corrupted set of schemas. The only cure I know of is to reduce your number of tags.
SneakyGuy101 on 2/2/2014 at 17:25
Quote Posted by fibanocci
Explain some more. What did you do? Open SPEECH.CCP. Is there a line
?
Well first off I'm using Thief Gold NewDark and I basically took 6 schema files and put them into my Schema folder.
3 are schemas from Thief 2 and 2 are from custom AI sounds and 1 is the music from Thief 2.
They are SG4.SCH, SG5.SCH, SG6.SCH, MUMMY.SCH, SKELETON.SCH, and AMB_M20.SCH.
The only one that doesn't seem to be causing me problems is AMB_M20 because I basically did this one manually by copying the lines from the Thief 2 AMB_MXX files (XX meens number of mission) and putting them directly into the schema file. But I don't get what's wrong with the other schema files? I followed instructions in the ZIP file.:confused: I have all of the correct .wav sound files in their proper folders inside the snd SubFolder.
Also if you were wondering where I found the Skeleton sounds it was from this download entitled Skeletons and Bones, BTW it's by LarryG:
(
http://thief.starforge.co.uk/wiki/Objects:Contents) http://thief.starforge.co.uk/wiki/Objects:Contents It says in the readme file that you have to change a line in the SPEECH, ENVSOUND, and FEET. But I have noticed that the changes are automatically changed for me. What seriously seems to be the problem?:grr:
SneakyGuy101 on 2/2/2014 at 17:55
It now says this when I open up the mission:
"Ran out of abstract obj ID's
Re-run with a larger obj_min. (File: objsys.cpp, Line: 373)
(Yes to trap, No to exit, Cancel to ignore)
WTF!?:confused:
Yandros on 2/2/2014 at 18:29
If you did reload_schemas without all the original schema files in place, then it might cause all of this since you're blowing away a lot of original schemas. I don't know where to get the original TG schemas, as (
http://thiefmissions.com/telliamed/) Telliamed's page only has T2 and SS2 schemas. Assuming you can find them, you should probably revert to an earlier save from before you did it and then reload_schemas and continue.
The abstract obj ids issue is probably caused by the first thing, but you can also resize it to prevent the problem. There are lots of threads including one currently active about how to do so.
SneakyGuy101 on 2/2/2014 at 18:35
Quote Posted by Yandros
If you did reload_schemas without all the original schema files in place, then it might cause all of this since you're blowing away a lot of original schemas. I don't know where to get the original TG schemas, as (
http://thiefmissions.com/telliamed/) Telliamed's page only has T2 and SS2 schemas. Assuming you can find them, you should probably revert to an earlier save from before you did it and then reload_schemas and continue.
The abstract obj ids issue is probably caused by the first thing, but you can also resize it to prevent the problem. There are lots of threads including one currently active about how to do so.
I do have all of the original Schema files though, so what is the problem if I have all of the original schemas?
Should I just make this in Thief 2?
R Soul on 2/2/2014 at 21:43
Quote Posted by SneakyGuy101
Also if you were wondering where I found the Skeleton sounds it was from this download entitled Skeletons and Bones, BTW it's by LarryG:
(
http://thief.starforge.co.uk/wiki/Objects:Contents) http://thief.starforge.co.uk/wiki/Objects:Contents It says in the readme file that you have to change a line in the SPEECH, ENVSOUND, and FEET. But I have noticed that the changes are automatically changed for me. What seriously seems to be the problem?:grr:
Skeleton.sch is okay to extract but the others are modified Thief 2 schema files. Extracting them into a T1 schema folder is a bad idea. You should put the T1 versions back and then follow the skeleton readme instructions.