LarryG on 16/12/2016 at 01:45
Quote Posted by Cardia
what it means to compress and purge the missing objects?
Not really. What it means is that you have hit a DromEd limit as to the number for files it can refer to (objects, bitmaps, textures, sounds, and so on). Generally, the issue is as Unna Oertdottir implies: you have a big mission and you have lots of textures in your library that you loaded, aren't using, and can unload. But if all your textures are actually used, then you need to find other files to get rid of. One candidate to consider is animations. Do you really need that many frames? Hi resolution water animations use many more frames than the LGS originals. You may want to consider toning them down a bit. Basically you need to start making trade-offs in which files you really need in your FM.
Cardia on 16/12/2016 at 07:06
Quote Posted by LarryG
Not really. What it means is that you have hit a DromEd limit as to the number for files it can refer to (objects, bitmaps, textures, sounds, and so on). Generally, the issue is as Unna Oertdottir implies: you have a big mission and you have lots of textures in your library that you loaded, aren't using, and can unload. But if all your textures are actually used, then you need to find other files to get rid of. One candidate to consider is animations. Do you really need that many frames? Hi resolution water animations use many more frames than the LGS originals. You may want to consider toning them down a bit. Basically you need to start making trade-offs in which files you really need in your FM.
Thanks LarryG, i don't use water high resolution textures, i have this Daaran fountain with water, but i reduce the water texture to 256X256. How can i check the number of brushes/information i have in my mission? Rsoul told me to check how much i have in the folders, but inside the txt folder i have an extra folder with objects i haven´t used yet in my mission.
Unna Oertdottir on 16/12/2016 at 07:11
Quote Posted by Cardia
How can i check the number of brushes/information i have in my mission?
info_window
LarryG on 16/12/2016 at 07:27
Quote Posted by Cardia
Thanks LarryG, i don't use water high resolution textures, i have this Daaran fountain with water, but i reduce the water texture to 256X256. How can i check the number of brushes/information i have in my mission? Rsoul told me to check how much i have in the folders, but inside the txt folder i have an extra folder with objects i haven´t used yet in my mission.
Take a look in your FAM\waterhw folder. That's where your new water textures reside. A file set in there might be all the BLin and BLout files. Those are the animations for the BL water. How many are there of them? (Or if you overrode the green water, look at the GRin and GRout files.) If you have many more than 12 or 13 of each you may consider going back to a water animation with less frames. That could save you over 100 file handles!
Daraan on 16/12/2016 at 13:54
Quote Posted by Cardia
Thanks LarryG, i don't use water high resolution textures, i have this Daaran fountain with water, but i reduce the water texture to 256X256. How can i check the number of brushes/information i have in my mission? Rsoul told me to check how much i have in the folders, but inside the txt folder i have an extra folder with objects i haven´t used yet in my mission.
Quote Posted by LarryG
Take a look in your FAM\waterhw folder. That's where your new water textures reside. A file set in there might be all the BLin and BLout files. Those are the animations for the BL water. How many are there of them? (Or if you overrode the green water, look at the GRin and GRout files.) If you have many more than 12 or 13 of each you may consider going back to a water animation with less frames. That could save you over 100 file handles!
Concerning the fountain the animation is made with .mtl files (if I remember right) with direct to the \tex folder with copies of the BLin files since terrain textures should not be used.
Well you could try to point to the real BLin files by changing the following line in the blin.mtl in \obj\txt16
texture *_ 0 "tex\textures\blin"
to
texture *_ 0 "fam\waterhw\blin"
If it works you would save ~40 handles but as said it's not recommended.:erg:
Cardia on 16/12/2016 at 16:10
I don't have any waterhw family inside the fam folder, i don't use any Enhance patch.
Cardia on 16/12/2016 at 16:28
Quote Posted by Unna Oertdottir
info_window
you mean the mono window?
Renault on 16/12/2016 at 16:39
No, not the monolog. Type info_window into the command box in the bottom right of the main dromed screen, and you'll get a popup box which gives you info on brush count, object counts, etc.
Renault on 16/12/2016 at 17:20
So are you still getting the Assertion Failed error?