Ricebug on 5/5/2013 at 19:50
You know how F6 will bring up an object's properties? I want to do the same thing with Links. How do I assign, say F12, to bring up the Links dialog?
The Watcher on 5/5/2013 at 22:28
Not sure if it can be done. There is an 'edit_links' command that can take the 'from' object as its first argument, but if you just call that without any arguments it brings up a dialog containing all links. So, while you can do
edit bind f12 "edit_links"
that'll just bring up the all links window. I don't know if there's a marker for 'currently selected object id' that you can use in binding files ("edit_links @@" makes it prompt for an ID... which isn't much help really)
Nameless Voice on 5/5/2013 at 22:31
Well, the command is edit_links, but that will open up links to/from all objects. You'd have to do edit_links ********Id> to open the normal link box that you're thinking of. I don't know how to pass the object ID of the currently selected object into a hotkey, though.
Edit: Keeper'd
Ricebug on 6/5/2013 at 04:00
One of the things I do in dissecting missions for these walkthroughs is identify all the keys using Generate Report. Hit F3, type in the key's object number, and then press the Links button with the mouse. I would rather do F3 - 123 - F12 The mouse slows me down, especially when I've got 50 keys to go through. Does this help?
john9818a on 6/5/2013 at 04:34
If you know all of the object numbers of from, to, and the flavor you can write it all in a list in a .cmd document and have dromed process the list all at once similar to the way the .cmd file TOW generates. The syntax is:
Code:
edit_links [src[,dest[,flavor]]]
Enter one command for each object and then save your .cmd file in your Thief2 folder. In dromed in the command box type "run
filename.cmd"
If you can get all of the object numbers of the keys from the Generate Reports info in the defaut.rep file it IMO would be easier than looking everywhere for keys in your mission.
The Watcher on 6/5/2013 at 08:53
Quote Posted by Ricebug
One of the things I do in dissecting missions for these walkthroughs is identify all the keys using
Generate Report. Hit F3, type in the key's object number, and then press the Links button with the mouse
Okay: close dromed, open 'user.bnd' in a text editor, and at the end add the line
edit bind f12 "edit_links @@"
Save it, and run Dromed. Once you have your list of key IDs, press F12 and in the box that appears enter one of them. That'll bring up the edit_links window for that key. Repeat as necessary.
Ricebug on 6/5/2013 at 11:24
Ahhh...F3 no longer needed. This can work. Thank you!