fortuni on 23/12/2017 at 17:37
I'd be interested in hearing from authors as to what missions or sections of mission they are most proud of, be it the whole mission, individual buildings, rooms, puzzles they have designed, custom objects, street layouts or even the complete layout of the mission map.
I'm guessing, as artists, most authors end up with mixed feelings about some, if not all of their missions. Being really proud of some aspects of them but sometimes being almost embarrassed about other aspects of their artwork.
As a player I usually appreciate most aspects of most missions, but feel that sometimes some areas looked rushed, even incomplete, but again some areas just look stunning, but my opinion of the final look may be very different from the artist's view point.
So please share with us your proudest achievements, preferably with screenshots, as well as telling us any story, personnel experiences or RL
influences (including influences drawn from other missions or games) that you drew inspiration from, in building your proudest moments.
And if your brave enough, you could also share with us your ultimate cringe worthy attempts of mission building (screenshots do not have to be supplied, but would be appreciated for prosperity sake of course).
trefoilknot on 23/12/2017 at 20:39
I'm proud for actually finishing a complete mission. It was short and sweet, but I'm very happy to have made something from beginning to end. My favorite elements of the mission are the innovative but simple puzzle design. I tried to do something fresh and new, and I'd say I largely succeeded, even if it wasn't everyone's cup of tea. My personal favorite puzzle is the projection room.
There's a lot of stuff I'd like to improve on. I certainly fell into a lot of "rookie mistake" traps (sorry about all the marble!!!) but it feels great to know I created something that brought people happiness, even if only for a short while.
Yandros on 23/12/2017 at 23:08
I'm proud of a number of things I've done over the years. There are also plenty of things I cringe at when I see them, like many of my early missions. Unsurprisingly, I'm probably most proud of finally finishing DCE and getting it out there. Besides that, though, I am proud of The Drymian Codex and how we wove an intricate multi-faceted story into the gameplay, the cinematic style of the last part of the mission, and the feelings of dread we hopefully created in the player with the haunted crypt. That's probably the best single mission I've been involved with, or at least the one I'm most proud of.
fortuni on 23/12/2017 at 23:42
Quote Posted by trefoilknot
My personal favorite puzzle is the
projection room.
As in this room, a simple puzzle maybe but yes it looked great and if I'm not mistaken has not been used in an FM before.
Inline Image:
https://s10.postimg.org/doz2mcmmx/dump001.pngQuote Posted by Yandros
I am proud of The Drymian Codex and how we wove an intricate multi-faceted story into the gameplay, the cinematic style of the last part of the mission, and the feelings of dread we hopefully created in the player with the haunted crypt. That's probably the best single mission I've been involved with, or at least the one I'm most proud of.
I had just started replaying The Drymian Codex when you gave me the opportunity to help out beta test HSH, so whilst everyone is absorbed in this mission I may well go back to it. :D
ps. I really can't remember anything about the crypt in The Drymiian Codex, but have so often read comments about how fantastic it was, so am looking forward to that section.
downwinder on 23/12/2017 at 23:43
i am proud of them all but "bbb" gets my vote for this post as i rarely hear anyone mention how great his missions are in game play
misread post sorry :(
Yandros on 24/12/2017 at 00:02
No problem downie, I agree that bbb's missions are great and he needs more love around here. :thumb:
R Soul on 24/12/2017 at 01:20
I'm proud of All Torc because it was my first FM, which had a solid story and good technical effects to support it. And a train. Prior to that, I'd spent a few years messing around in Dromed but not having a proper FM in mind.
With the sequel, Stones and Glass Houses, I'm most proud of the story. For a while it just felt wrong. I think I took a few breaks from it (see below) but eventually I decided to change the story. I came up with a way of challenging myself to justify every twist and every character's actions, and it led to something that go me excited.
During development of SaGH I offered to help out with some technical aspects of Mission X. That went very well and I learned a lot, which I was then able to apply to SaGH when I got back to it.
I also took part in the Water Contest. I liked the general atmosphere and a special effect at the end, but the size restrictions didn't suit a cave mission. I should have withdrawn from the contest, made the gameplay more challenging (more routes, more AI etc) and released it as a standalone FM instead. I did however learn the importance of listening to beta testers.
During another break from SaGH I entered the Classic Thief Experience contest. I'm pleased with the way I got around the size restriction.
When I made A Job Well Done I felt proud of making a rooftop FM - although quite a bit of it was done by Xorak and Wille.
More recently, helping out with DCE. I did some building and texturing in the mission 9, and I was happy with the feeling of decay and ruined inner buildings. And those tents. And the magic staff in the blackjack's usual slot.
Yandros on 24/12/2017 at 01:27
Quote Posted by R Soul
More recently, helping out with DCE. I did some building and texturing in the mission 9, and I was happy with the
feeling of decay and ruined inner buildings. And those tents. And the magic staff in the blackjack's usual slot.
No doubt that that mission wouldn't have been nearly the same without your involvement, thank you again.
Random_Taffer on 24/12/2017 at 02:55
I'm probably most proud of the swamp in Godbreaker.
DarkMax on 24/12/2017 at 05:12
I'm mostly proud of "Nobles & Craftsmen" because rooftop missions, let alone cities are not my strenght, but it turned out pretty well :)