FireMage on 24/12/2017 at 09:18
Interesting question... but pretty hard to answer...
Well about mission I don't know. I'm hesiting between the sewers in Evil Thievery, the ship in Skull Goblet or the destroyed city in the same mission.
About triggers I'm mostly proud of the randomizer I set up in wooden box. It was a real puzzle and it works ! :)
In matter of models, well, the cobraman with no doubt. This one have been a real puzzle impossible to solve for a long time to me but at the end I did it...
Finaly about objects, I can't say there are so much of them now... but my favorite ones are not published yet because reserved to TBP or ANIR so at the moment let's just talk about the already published one and in this case I'll say that my TG-like machines are the ones I like the most.
Haplo on 24/12/2017 at 12:19
Each of my missions has something that makes me feel proud, (even though I'd probably do the first two quite differently now):
To send a message: The sheer wackiness of it
The acid trip: The sheer craziness of it
Unholy vivid innocence: The idea of enemies who hurt you if YOU see THEM
Insanity's crescendo: The teleporter! And the story
Shadows in our blood: The fact that I managed to create a horrible AND believable torture complex
Of the sinister awakening: Packing so much gameplay and puzzles in such a tiny mansion
Among two storms: Being able to play as two thieves and switch between them at any time
To the end with nothing: Playing as a haunt; a puzzle mission without an inventory; the readables
A sorrowful farewell: It's complex puzzles, like the guiding hand and the travel back in time
Library of Babel: The randomised infinite library
Pestis cruenta: The story and the motion DB cutscenes
And the fact that I have been able to come up with so many unique puzzles!
R Soul on 24/12/2017 at 12:25
Quote Posted by Random_Taffer
I'm probably most proud of the swamp in Godbreaker.
"They said you can't build a fan mission in a swamp but I built it anyway, and it fell into the swamp. So I built another one and it fell into the swamp..."
fortuni on 24/12/2017 at 12:39
Quote Posted by Random_Taffer
I'm probably most proud of the swamp in Godbreaker.
I'm not surprised, probably the best looking swamp ever.
Quote Posted by DarkMax
I'm mostly proud of "Nobles & Craftsmen" because rooftop missions, let alone cities are not my strength, but it turned out pretty well :)
All city/rooftop mission look frighteningly difficult to get right and N&C was brilliantly executed
Quote Posted by FireMage
..In matter of models, well, the cobraman with no doubt.
Finaly about objects, I'll say that my TG-like machines are the ones I like the most.
I don't remember which items your talking about, can you post some screenshots to share with us?
Quote Posted by Haplo
the fact that I have been able to come up with so many unique puzzles!
+1
JarlFrank on 24/12/2017 at 13:57
I'm a little proud of Shoes and Dresses, my first FM made for the 2016 Newdark Novice Contest.
I always wanted to make an FM of my own but always put it off to "later", but when that contest came along I thought - if I wanna create an FM, now is the perfect point to start!
And then I essentially learned how to Dromed from scratch using nicked's tutorial, and created that FM within a month while I didn't even fully know what I was doing. And the result was even decent for a beginner's mission.
Now my dromed skill has increased a lot, but without that first contest mission that I created in a month, I would never have started.
FireMage on 24/12/2017 at 14:50
Yep R Soul ! These ones !
For the cobraman, I've got this demo video
[video=youtube;8afNw7QA7u0]https://www.youtube.com/watch?v=8afNw7QA7u0[/video]
You can even download the creature on the (
http://www.ttlg.com/forums/showthread.php?t=143630) LGS Forgotten Creatures thread. ;)
SlyFoxx on 24/12/2017 at 14:55
Quote Posted by R Soul
"They said you can't build a fan mission in a swamp but I built it anyway, and it fell into the swamp. So I built another one and it fell into the swamp..."
"Then I built another one. THAT one burned down, fell over and THEN sank into the swamp...But the 4TH one stood up!"
bbb on 24/12/2017 at 20:56
For me it was actually finishing my first mission, Lord Matt. It was a horrible mission in looking back, but at first I really struggled with this awful tool called Dromed. It was the support of this community that helped me get it completed.
By the way, I do feel the love. :)
BBB
uncadonego on 28/12/2017 at 01:03
I don't think I can say I'm proud of anything I've worked on. At first I used to feel anticipation at releasing something, but after years of mixed receptions on my missions, I began feeling hesitation near release time. A few times Nightwalker had to talk me into releasing something when it was finished. Now every time I run into snags on what I'm working on, I just get discouraged and quit for a few months before tackling it again.
I can say I enjoy my missions and I personally think they are OK.
I'll list what I think of the stuff I've worked on.
Thorin's two missions, Karras' Diary and Secret Weapon: I wrote them and did the voice acting in them and thought they were OK. Some of the gameplay elements weren't built into the missions like I expected. For example, when you place the diary without being discovered, I wanted it actually in an upper chamber with all of Karras' high ranking loyalists in there, and you had to place it without being seen or heard like in the training mission in T1 (follow the dark areas and walk slowly on the noisy areas) but it wasn't really built that way.
Two Fathers: I liked the story and the secret life discovered element. Caves were cool, or so I thought, but tons of people hated them and couldn't even get through them.
A Thief Nonetheless: Not that good of a mission. I rushed this while working on Two Fathers and Thorin's mission. If there is any pride in this one, it is that I did the whole thing in 14 days of spare time. I know that sounds odd but I think it would be cool to release a multitude of small quick ones as fast as you could. I think people expect a lot more than that these days though.
Mixed Messages: I like this one and I like how I sort of sneaked in an extra day in the life of the OM's that seemed to fit OK. Nothing outstanding by any standards though.
Just Take A Look: I sneaked in an extra day in the life of the OM's again with this one. I was just sort of working on making pretty things, not taking this seriously. Sort of like eye candy for that time in FM making. Its title is actually what I told Nightwalker: "Hey Linda, I'm just playing around trying to make nice rooms. Just take a look....." The title stuck, and germinated the story line. It's fun and I like the secret stairs.
The Time That Has Passed: Continuing story of Two Fathers. I kind of like playing this one too. If I had to pick a part of this one I'm "proud" of, it is that the mansion you infiltrate is real. I e-mailed Nightwalker all kinds of real house plans and I built the one she picked as her favourite.
Chain Of Events: "Pride" in this mission is that I got to pay tribute to all the TTLG members who cracked the code in Mixed Messages, using their actual TTLG handles in the mission. I liked that there were keys for every place but you could get into every place using alternate paths or picking. I wanted to focus on making a mission cat burglar friendly.
Thieves' Highway: I will admit that originally I did actually take a little pride in this one, because I thought I had done a succesful homage to Life Of The Party. I didn't think there were any rooftop missions in the "stay off the streets" style of that OM. I put in a secret hidden room, a final destination to infiltrate, and even a bell tower. I thought it was cool. Maybe not so great by today's standards though.
The Power Of Suggestion: I thought this one was good, but I was crushed a bit by the way people hated the lack of internal helpfulness in the FM. I thought that if Garrett was taken in "real life", he wouldn't have a clue what was going on or know where he was. He would take a while to get his bearings and come up with a plan. I failed in transferring that feeling into a mission though. Sort of ended up regretting the mission as it was released, though I personally still enjoy it.
Flip A Coin: I like that I made a (not great) mission in 28 days flat. Kind of interesting funky architecture in a limited contest space that was a bit challenging and playable. Another throw away really, though.
Verum Inferus: The one I've worked on since I posted I was done making missions years ago. There was years of pause on this one because my XP computer stopped running Thief and I couldn't change that. Even can't run on my windows 10 machine. It always freezes after about 20 or 30 seconds of play. I bought my son a new gaming PC and traded his windows7 machine because it runs dromed OK. I always give up in discouragement for a while when I run into Dromed problems and get back to it later, because I have gotten to the point where I despise the idea of releasing another mission, hence years of procrastination. Nightwalker says it's OK, but I can't convince myself I'm any good anymore. Pride isn't really an issue. I feel like an old washed up dinosaur in the Thief community nowadays.