redleaf on 19/9/2015 at 09:12
Quote Posted by LarryG
Red: ... I found your signs (you really are doing things the hard way, but that's what you are comfortable with, I guess) ...
Hi Larry - please help me learn an easier way :)
redleaf on 19/9/2015 at 09:14
Quote Posted by Yandros
I'm surprised Dark can find them there. Is that really working?
Hi Yandros: It's working because I copied the str files into the strings folder I made, rather than moving them. I was meaning to ask if they had to be in both places, just in books or just in strings. Anyway, I deleted the ones in the Strings folder, and all is working well now. Thank you so much!
LarryG on 19/9/2015 at 17:45
Quote Posted by redleaf
Hi Larry - please help me learn an easier way :)
Well, applying only to the sign you put up over the doors, most folk, I think, would have started with something under Physical > Decorative > Plaque, say GoldPlaque or GoldHammerPlaque or MechPlaque, then made any minor adjustments in properties necessary to either a new child archetype or directly to the child concrete. Instead you started with a non-physical concrete Marker and added all the properties you wanted each time. The chances are that you forgot a few of the properties which you would have gotten gratis had you started with one of the Plaque archetypes. By creating each concrete essentially from scratch you increase the likelihood that something will be different between them causing future hair pulling when you try to debug the issues so created. My advice is to use the archetype in the hierarchy which is closest to what you want, and then either create a child archetype or concrete from that which is exactly what you want. You are losing most of the power of inheritance in the hierarchy doing it the way I saw in your mission. What you did can work, but odds are it will be a LOT more work that way.
redleaf on 21/9/2015 at 00:08
Hi Larry - That is actually the way I do it these days. Back when I started this old mission, I was following a tut or forum advice that said it was better to use a marker and give it all the properties from scratch, rather than jury-rig an already existing item. Dunno why, but as a newbie I just figured there must be some reason to do it that way.
I thought you were talking about adding text to an item. I had seen something about writing text as an Editor's Note, but don't really understand how that works - or if it would really be any easier/better than str files.
Yandros on 21/9/2015 at 01:14
You can do that if you're using one of NV's scripts instead of StdBook, but the disadvantage is that the text can't be translated, so it's better to put it in a .str file and refer to it with Book > Text.
redleaf on 21/9/2015 at 09:26
Okie Doke, Yandros - will keep on the way I've been going then.