Unna Oertdottir on 27/10/2016 at 14:56
I want Garrett to frob something via FrobProxy automatically every 10 min.
I tried a receptron on the player archetype/starting point to frob something, but looks like this is not the same as FrobProxy. TrapFrobber doesn't work, too, since it doesn't relay the stimulus that's on the Player's archetype.
Yandros on 27/10/2016 at 15:05
If you're forcing the player to frob something, why do you need FrobProxy? Also, depending on what the frob is triggering, it may be equivalent to just have a blueroom AI frob the item instead of the player. It's hard to know without more details.
LarryG on 27/10/2016 at 15:05
FrobProxy is a link used to synch two or more objects (that have or inherit from StdTwoState) via "SynchUp" messages. It doesn't really have anything to do directly with "FrobWorldEnd" messages at all. If you want something frobbed every 10 minutes, this has nothing to do with FrobProxy links. Just use, for example, NVRelayTrap to send a "FrobWorldEnd" message every 10 minutes to the object(s).
Unna Oertdottir on 27/10/2016 at 15:51
Quote Posted by Yandros
If you're forcing the player to frob something, why do you need FrobProxy?
The setup is very complicated (with metaproperties and set properties). It's only working with a frobproxy for some reasons. I think it's because of custom stim on Garrett that's involved.
Quote:
Also, depending on what the frob is triggering, it may be equivalent to just have a blueroom AI frob the item instead of the player.
I already tried this. It doesn't work. The AI in the blueroom is frobbing like mad, but no avail (I checked it with nvspy).
I also tried the NVRelaytrap. It didn't work as yet. Will try the "FrobWorldEnd"-message in the design note :)