Average Gamers are Going To Hate BioShock Infinite's 1999 Mode [Bioshock] - by TTLG RSSbot
Koki on 23/1/2012 at 18:09
Why don't we have a facepalm emote?
1999 mode... super hard? "Give me Deus Ex"? Since when 1999 games were HARD? Just because they didn't treat you like a COMPLETE FUCKING MORON makes them hard cocks to be put on a pedestal?
Why don't we have a facepalm emote?
smf2626 on 23/1/2012 at 21:09
I think your missing the point. the 1999 mode is going to be like difficulty in SS2 where it will effect resources and upgrade abilities. it's not going to be just a "you do less damage" or "NPC do more damage and have more HP's" kind of model.
this may be the kind of stuff Ken was talking about when he said Bioshock had to be made the way it was in order to get the sales so that he could go out and make the type of game he really wanted.
Risquit on 4/3/2012 at 02:39
One of my greatest tragedies is SS2. I made the mistake of having one save game with almost no ammo. I didn't want to start over, and couldn't get past the level I was on.
To this day, I can't find a copy of it nor do I have a PC that will run it.
Having said that, I'm in favor of 1999 mode.
Kolya on 10/3/2012 at 02:38
Quote Posted by smf2626
this may be the kind of stuff Ken was talking about when he said Bioshock had to be made the way it was in order to get the sales so that he could go out and make the type of game he really wanted.
No, it isn't.
Quote Posted by Ken Levine
So recently I talked at my old college and feeling like Mr Successful, then this guy says “I’ve got a bone to pick with you, Levine!” He’s giving me a hard time, he says “the problem was none of the decisions I made had any permanence to them. I didn’t have to commit to any decisions.” And I was like “oh!” The clouds parted for me. Except for the Little Sisters, there’s no permanence in your choices. It hadn’t really crystallised for me before, the difference between games we had made before, like System Shock 2, and BioShock.
(
http://www.rockpapershotgun.com/2012/01/23/youre-going-to-suffer-levine-on-1999-mode/) source
Now all we need is someone to point out to Ken that System Shock 2 came with an editor and Bioshock did not. I hear epiphanies are rampant this season.
Papy on 10/3/2012 at 23:30
So you think that Ken Levine didn't realize BioShock was not as "hardcore" as System Shock 2 and that he needed a random guy to make him understand the truth? Really?
Ken Levine is a guy who obviously learned to swim into a corporate world. I think he's pretty good at knowing when he can push just a bit for his ideas and when he must back down from what he wants. I particularly think he learned that playing dumb is more or less the only way to survive in this corporate world.
Kolya on 13/3/2012 at 10:08
You prefer to assume that Levine is playing dumb, instead of believing what he says himself about his "1999 mode" idea.
If you like to adjust reality to make it fit your views that's fine with me, but don't act like I'm retarded for not sharing your delusions.
And I don't think that giving the player choices which actually have consequences is "hardcore". Oooh! A gameover screen! How hardcore! LOL
Papy on 13/3/2012 at 23:18
Choices in BioShock having no permanent consequences is a recurrent argument. It was made again and again about everywhere. It was made here (when Levine was still reading these forums). So even if Levine is as dumb as you think he is and didn't realize what he was doing when he made BioShock, he was aware of this criticism since a long time ago. When he says the cause of his new enlightenment is because he "recently talked to a guy", he's obviously lying.
Of course, we don't call this "lying", we call this "rhetoric".