Mixthoor on 2/7/2014 at 22:04
Hi all,
have someone created the other, better city background for TG/TMA? If not... how can I use the backgrounds from some FMs in TG/TMA? Is it possible?
voodoo47 on 2/7/2014 at 22:48
T2 skies include hires backgrounds if that's what you want, and they have been part of TFix for a very long time now.
LarryG on 2/7/2014 at 22:52
And you can always make your own.
Yandros on 2/7/2014 at 23:28
Most people use the hi-res distant art and clouds from t2skies in their missions, since NewDark supports DDS.
GORT on 3/7/2014 at 02:15
As for me, I've been toying around with using a big half-sphere object that's PhysAttached to the player and setting up the cloud deck and celestial objects (the sun). I've done it this way in mission 10 and 12 of TROTB 2. :p
PinkDot on 3/7/2014 at 10:11
Quote Posted by GORT
As for me, I've been toying around with using a big half-sphere object that's PhysAttached to the player and setting up the cloud deck and celestial objects (the sun). I've done it this way in mission 10 and 12 of TROTB 2. :p
Interesting. Does the object needs to fit within the world geometry or can it extend beyond the sky textured polygons?
GORT on 3/7/2014 at 20:36
It really depends on what you really want either in front or behind the cloud deck. I think it may need to stay within the world sky geometry. With M10 in TROTB 2, the half sphere is set to have the mountain range in front of the cloud deck. Here's my sky settings:
(
http://s10.photobucket.com/user/xGORTx/media/sky_zps3b8b3e15.jpg.html)
Inline Image:
http://i10.photobucket.com/albums/a110/xGORTx/sky_zps3b8b3e15.jpgThe object model's size:
X:2673.08 Y:2926.56 Z:830.86
Since it's attached to the player, I could just make it big enough to not be shown in inside areas.
The nice thing about this, unlike using distant art, is that the texture doesn't get distorted below you. Also, you can animate it. And above all, you can do this in v1.18. But it looks better in NewDark. :cheeky:
I'll have to do more toying around with a full sphere to see what I can do. In theory, I think that you may even could get things like far away flying objects with joint settings moving across the sky. I should really test this out. :p
Mixthoor on 4/7/2014 at 06:18
I use tfix in TG and t2skies in TMA. But the city background is still poor. I can't create the new one, I have no skills.
what files are responsible for background? Can I just repleace these (just like skins or textures or models)?
voodoo47 on 4/7/2014 at 11:08
you can use the sky dmls from TFix - just copy the dml of your choice to the folder with your custom mission, rename it so it would match it (if you have zombieland.mis, the dml needs to be zombieland.mis.dml), and the engine should load the new sky and background specified in the dml.
Mixthoor on 5/7/2014 at 06:41
Quote Posted by voodoo47
you can use the sky dmls from TFix - just copy the dml of your choice to the folder with your custom mission, rename it so it would match it (if you have zombieland.mis, the dml needs to be zombieland.mis.dml), and the engine should load the new sky and background specified in the dml.
Super, I will try, thx!