Komag on 21/1/2006 at 14:14
Quote Posted by bukary
The only solution is to get ATI card (and use Omega drivers in order to have proper fog). :(
But isn't that fog still crappy and condensed, not a smooth gradient like it should be? I tried to deal with the fog problem before with a Radeon 9700 (good card), in this thread
(
http://www.ttlg.com/forums/showthread.php?t=91820&highlight=9700)
Can you show me a screenshot of Dwelling Insanity using a Radeon card with Omega drivers?
Vigil on 21/1/2006 at 14:29
Quote:
First, after just getting this card, I'm not really able to get another one. Besides, I've heard that ATI doesn't do 3d (real 3d, as in not on a 2d screen) very well, and I didn't want to risk it. Playing games in 2d just seems so bland!
Errrrr...I'm really not sure where you could have gotten this impression from. Radeons are the main competition to the Geforce series and match them feature for feature; which is better really depends on the particular game and who you talk to.
And yeah, the Radeons do proper bug-free sky and transparency, but render the fog quite differently to how it appears on Geforce. It's possible to get the fog looking good on both, with luck or a careful balancing act, but impossible to get them to look exactly the same.
SlyFoxx on 21/1/2006 at 14:56
I'm having the exact problem as Yametha. The fan on my GeForce Fx5500 burt out taking the card with it. Put in a GeForce 6200 oc, dropped into meat with Basso and could have taken the same screen. Water can look pretty crappy too but that seems more random. Forceware version 81.98
I've got an extra PCI slot or two...maybe the dual card thing is the way to go.
Yametha on 21/1/2006 at 15:44
Quote Posted by Vigil
Errrrr...I'm really not sure where you could have gotten this impression from. Radeons are the main competition to the Geforce series and match them feature for feature; which is better really depends on the particular game and who you talk to.
In this case it's the driver.
The Geforce Cards use the nvidia driver.
The ATI Cards use the ED Driver.
The nvidia driver uses full vertical resolution.
The ED driver uses only half the vertical resolution.
The nvidia driver can page flip, interlace (both directions) and output seperately (it can present anaglyph too, but I really hate that).
The ED driver can interlace horizontally only. Nothing else.
While they both might be able to do the same things in theory, in practice if you use an ATI card over a Geforce, you have to put up with halved vertical resolution, and black combing every second line (small onscreen fonts wobble too). And it will never work if you want to use mirroring, polarized projection, or an autostereo screen (one that doesnt' need any kind of glasses).
I think that about sums up why I went for a Geforce. :angel:
To Foxx:
I sympathise with you. At least my card still works. Maybe it's possible to use an SLI thing? I'm not sure how that works, it's just a name I've heard dropped about having two graphics cards in the same computer.
Vigil on 21/1/2006 at 16:11
Sorry about that Yametha, I took your original post completely the wrong way and thought you meant basic 3D acceleration (of all things) rather than stereoscopic displays. Which you know a whole lot more about than I do. ;)
SLI stands for ScanLine Interleave (or at least it used to) and as far as I know it means that the two cards render the same scene in parallel, each rendering in half vertical resolution and filling in every other line - parallel-processing on the cheap. That's what it used to mean when applied to PCI Voodoo2's, possibly the modern PCI-X incarnation of the technique does something more advanced. In any case, it wouldn't be the same as having two completely different cards and toggling the display between the two like KingAl suggests.
ejsmith on 21/1/2006 at 16:32
Quote Posted by Vigil
And yeah, the Radeons do proper bug-free sky and transparency, but render the fog quite differently to how it appears on Geforce.
If you can specifically tell me how to to get a "bug-free sky" on a Radeon 9800 Pro (with the old R350 core, not the newer 360 core), I would delete every last bit of encoding I've done and start completely over on TMA. Without hesitation.
I would need to know the drivers you use, the operating system and version, and any special settings you use with some third party application (Rage3D, Tray Tools, etc.).
Vigil on 21/1/2006 at 16:36
What bugs are you encountering with the sky on the Radeon? Could you post screenshots?
The experience I have with the Radeon's Thief rendering was a 9600, using Rage Tools to turn on W-fog, and that's about it besides other people's screenshots. I haven't heard from anyone else indicating problems with the sky rendering on the Radeon series.
Gingerbread Man on 21/1/2006 at 19:29
That screenshot is awful, and not just the sky. Are you sure you're not in some sort of 8-bit colour hell mode or something? I mean, look at the lightgem...
Yametha on 22/1/2006 at 00:04
Quote Posted by Gingerbread Man
That screenshot is awful
Yes, it is. I didn't take great care in brightening it, I just cranked up the levels so you could see the sky. The rest of it doesn't look like that ingame.
242 on 22/1/2006 at 10:44
Quote Posted by ejsmith
If you can specifically tell me how to to get a "bug-free sky" on a Radeon 9800 Pro (with the old R350 core, not the newer 360 core), I would delete every last bit of encoding I've done and start completely over on TMA. Without hesitation.
Just run the game :) Are you sure you don't mix up something here?
"bug-free sky"= Radeon.
PS: Mine is 9800Pro.