Ryan Smith on 17/8/2015 at 17:03
One thing I thought would be neat, if it hasn't been done already, is to have a collectible item, such as a bag, crate, or container which gives the player different and random amounts of items upon opening them.
What the bags contain, and how much it contains, depends on an "Item Whitelist" where people can set which items can be gained from these "Loot Bags" and how many. Also, the probability of a certain item being pulled from the Loot Bag can also be set by the level designer.
Let's say I pull a bag from a shelf and in it could contain:
1-2 Flash Bombs
3-6 Broadhead Arrows
2-3 Water Arrows
50% chance of getting a Mine
This could add tons of fun and even replay value to any level that has this as a feature. What do you guys think?
fibanocci on 17/8/2015 at 17:07
The player would frob that bag, hit quickload again and again and again (and so on) ;)
nicked on 17/8/2015 at 18:04
Interesting idea. You'd probably want it to randomise once at the mission start to prevent the quickload scenario. Also runs the risk of throwing the balance out the window. Maybe if you had a set pool of items, but they could appear in different places, so the totals remained the same, but finding everything would be different each time.
LarryG on 17/8/2015 at 18:29
I've done something similar with my games of chance in my in-process True Dreams mission. The short explanation is that you use tokens to play games of chance and the prizes you can win are powerups (such as potions, arrows, mines, etc.). You can win tokens by playing the slots or you can find them throughout the level.
IIRC there was some mission (I don't recall whose) where powerups were hidden "inside" crates and you had to break the crates open to get them ...