Bane II - Cult of the Damned (a.k.a. A Keeper's Betrayal 2) - Oct 30, 2007 - by theImmortalThief
baeuchlein on 22/4/2008 at 10:41
I am stuck just behind the broken tomb.
I read the earlier post for Verak, telling me to jump from rope to rope to get the keeper's key, but I don't see any key there. I even managed to jump on top of the statue before the window with the keeper symbols, proceeded to the window and frobbed around. Nothing. Even breaking the glass did not work.
Could anyone tell a vision-impaired :cool: thief where to look for the key?
theImmortalThief on 22/4/2008 at 15:16
Umm, where exactly are you? You have already opened the bottom of the broken tomb and entered the chamber within? If so, then the key which is actually in the form of a golden keeper medallion is floating in the air in a green haze above the keeper statue's head. Check your inventory again, you might have gotten it but since you were expecting a actual key, haven't recognized it.
Immortal :)
baeuchlein on 22/4/2008 at 20:04
Quote Posted by theImmortalThief
... the key which is actually in the form of
a golden keeper medellion is
floating in air in a green haze above the keeper statue's head. Check your inventory again, you might gotten it but since you were expecting a actual key, haven't recognized it.
Erm... yes... that must have been happening. I did not even recognize that the
objective ticked off!:weird: I'm not a vision-impaired thief, I must be outright blind! Permanent flashbomb damage, I guess... Entering the
Keeper ruins now!
Thank you for putting me back onto the right track, ImmortalThief!
theImmortalThief on 23/4/2008 at 05:26
Your welcome baeuchlein! thanks for playing this mission! :) Hope you have fun. :thumb:
Immortal :)
baeuchlein on 24/4/2008 at 13:57
I've finished the mission now, and indeed liked it. Very well done.
Only the holes in the guest room and the room with the abyss almost directly below the guest room gave me some trouble. It's not easy to get off the ladder if you want to get into the guest room again, and jumping off the last rope arrow onto the ledge with the altar on it was very difficult as well. I bounced back from something at the ceiling very often; once or twice, I landed partway in the floor instead and had to jump to get off it. This usually meant I bounced off again and into the abyss. Unfortunately, that's not too good for Garrett's health...
Everything else was good or even better, however; I especially liked the abandoned keeper compound and the main mansion of Lord What'sHisName.
Waiting impatiently for part three now... :cheeky:
theImmortalThief on 25/4/2008 at 06:50
*Takes notes*
I'll make sure there aren't any hard to navigate parts in part 3. Glad you liked it. :thumb:
Immortal :)
The Phantom on 18/11/2008 at 20:29
Playing Bane II right after the first. I enjoyed beta testing the mission, and playing it again with everything fixed and correct was just as fun!
Design, atmopshere and gameplay are stronger then in Bane I, and the story is just as convincing. It's events are just as unexpected as the ones from Keep of Deceit, and many things, from Salvatora to the Banes, are explained in detail. A worthy sequel :thumb:.
I like the various alternative routes, and the hidden Keeper ruins under the mansion with it's disturbing sounds gave me the freaks. It makes the mission more fun and interesting then the first part.
Can't wait for Bane III to arrive. Any news, immortalthief?
Stats
Difficulty played: Expert
Time taken: 1 hour 26 minutes 34 seconds
Loot found: 4095 out of 4710
Secrets found: 4 out of 5
theImmortalThief on 21/11/2008 at 09:42
Its really nice to hear that you think Bane II was better than bane I. It never got as much attention as "A Keeper's Betrayal" and "Bane I-Keep of Deceit" got, so I always felt that it must have been a bit of a let down. :(
As for Bane III, it's way behind schedule (a Summer 2008 release!) but its still alive and breathing. Two attempts at contest entries that never got finished distracted me from work on the mission, and then real life came in full force. But In a couple of weeks I expect my time to free up a bit. I'm pretty excited about Bane III and I really intend for it to be much better than the first, with more custom content and just as many if not more unexpected plot twists (plus one very big one!). As for the level of completeness, the architecture is probably about 60-70% done, but scripting, AIs and story elements are in a very initial phase.
Immortal :)
Penniroz on 23/11/2008 at 17:31
Great mission! Thanks! But...haven't I played this mission before? :confused: Years and years ago? T1 maybe?
theImmortalThief on 23/11/2008 at 18:17
Quote:
Great mission! Thanks! But...haven't I played this mission before? Years and years ago? T1 maybe?
I very much doubt it! :eek: