Scots Taffer on 5/10/2009 at 01:06
I ask TTLG because I care about TTLG but can't stomach reading five pages of you, Eva and mothra drooling on each other to find out.
june gloom on 5/10/2009 at 02:50
No excuse for laziness.
T-Smith on 5/10/2009 at 03:25
I'll just go ahead and say yes, it's good.
mothra on 5/10/2009 at 10:54
same here. short of greatness and pretty easy, but good. not stealthy, the game encourages you to bash everybody to a pulp instead of avoiding any confrontation though.
Angel Dust on 5/10/2009 at 11:06
Quote Posted by Scots Taffer
Unholy Long Thread Batman!
So is this any good or what? Platformy? Stealthy enough? Condensed reviews? Rating out of 10?
The short:
Yes, it is very good. Not perfect but I'm sure you'll like it a lot.
The much longer:
Batman: Arkham Asylum, for me, is kind of this year's
Dead Space; that is it's a
highly polished AAA title that while it may lack in innovation, excels at what it attempts to do. It's not a perfect game but it nails the whole Batman thing better than I thought it would.
It is very much a modern console game in that everything is pretty streamlined and simplified. Both melee and stealth are great fun and easy to get a hold of . I'm starting to see the value in streamlined mechanics like the melee system since it lets newbie players (like my wife :)) pull of some cool stuff but there is fun to be had for experienced players too. To regularly pull off perfect 50+ combo's against rooms full of goons will take a bit of skill and require all the moves (well maybe not the throw but that ones so much fun I use it anyway!). Sure we are not talking uber fighting game skill but I don't think that would be appropriate for this game.
The stealth sections are what I consider to be the best parts, in terms of fun and 'Batman-ness', of the game. Once again it's not as deep as a game dedicated to this style but it is fun with a wide selection of classic Batman takedowns (
the other day I managed to use my triple grappling hook to simulatenously pull three goons over a ledge ) and the increasingly panicy gibberings from the goons, as well as humoursly cruel taunts from the Joker, as you take them down one by one add to the fun. As for the platformy stuff, it's pretty standard but still fun since you're using Batman gadgets to get around the environment.
The story is the standard villian-taking-over-the-world-via-improbable-plan and does tread water for most of the game. That's not too much of a problem since the writing is great pulpy stuff, delivered with relish by a top-notch cast. Mark Hamill's Joker steals the show and since he gets to go a little darker here than he could in the cartoon, he creates what is my definitive non-comic Joker.
Technically the game is solid and highly polished. Graphically it is mostly excellent (there are some dud models for generic NPCs) and stylisically it's a great blend of the gritty-realism of
The Dark Knight and the gothic overload of
Batman Returns. The sound is generally good, I'm not too fond of some of melee sounds, and the score is a suprisingly good one. The game is full of neat little touches like, for example when returning to previous levels NPC characters are not recycling the same lines; they keep up with the 'current events'.
Now for the bad stuff. :p
The single worst parts about
Arkham Asylum are the boss fights, which are mostly dull and in one case, embarassingly bad. Now you're probably thinking 'yeah, well crap boss-fights are par for the course in most games anyway' but since
Arkham Asylum gets the other, often neglected, part about boss-fights - the build-up, thanks to the great writing/acting and the mythos behind it - more right than any game in recent memory, it's a real disappointment. The first boss-fight,
against Bane, is alright until you realise that it's the template for pretty much every second boss-fight and the Killer Croc section is the worst level, in terms of disappointment, I've played in years.
The Scarecrow sections fare the best but that's more for the visual change-up than the rather goofy gameplay.
The other criticism I would level at
Arkam Asylum is that it's often far too gamey when it doesn't need to be. The Riddler secrets are a nice touch (
love the resolution!) but there are far too many of them and the trophies are particulary incongruous as are the ubiquitous gargoyles in the stealth rooms; they have plenty of non-gargoyle grapple-able scenery in the non-stealth rooms, so what gives? The game is also a bit too sectional (this is a fighting room/ this is a stealth room etc) and it would have been nice if it was a little more organic.
But despite those misgivings it remains fun right to the end. The challenge rooms are a nice addition (they're especially good for a quick blast of Batman mayhem!) and I would highly recommend
Arkam Asylum to anyone looking for a purely fun game.
8.5/10
mothra on 5/10/2009 at 11:27
spot on, angel, spot on.
Taffer36 on 5/10/2009 at 18:25
Yep, I was pleasantly surprised by this game. I don't know if I would have been able to make it thru the whole game, as it started to feel a bit repetitive when I was only about a quarter thru it, but the core gameplay is definitely quite fun. The best part is probably the "observe, plan, execute" design of it, something that I've always felt that every game could use.
Scots Taffer on 6/10/2009 at 03:48
Thanks for the reccs, guys. I might consider it for the PS3.
ercles on 6/10/2009 at 12:06
I found the length of this game to be a bit of a wierd case. It was definitely easy, and as such I ended up moving through most of it at a fair clip, and as such finished it in two days. But at the same time it definitely dragged towards the end, as the scarecrow sequences started to repeat and repeat, and it dawns on you that you've seen all the game's got to offer. So although the game felt short, it also dragged out way too long at the close.
Despite this though, its a brilliantly polished game, and it doesn't pretend to be anything more than it is, which is nice for a change. The only other thing I'd add to Angel Dust's spot on thoughts is the voice acting. Mark Hamill's a brave man for taking on the role of the joker with Heath's rendition burned so deeply into everyone's minds, but he nails it completely. The quality of the voice talent extends far beyond The Joker as well, especially when you consider the sheer volume of voice work on the game (there was next to no repetition in the lines spoken).
SubJeff on 6/10/2009 at 15:16
Question for PS3 players: is the camera controlled in the same way as in Ninja Gaiden Sigma 2? This will determine which format I get this on.
And if you haven't played NGS2 why not? Demo is on PSN.