Battlefield 1943 and Bad Company 2 confirmed for PC (+ HD consoles) - by EvaUnit02
Aerothorn on 26/3/2010 at 01:36
So I get back from a class screening late, do some class reading, want to try BC2. I fire it up, it demands to be patched, so I wait...and wait...and wait. Patching is taking forever, so I say "fuck it, I'll patch in the morning" and decide to play singleplayer unpatched.
You can't. It won't let me launch the game until I patch it. Why? Multiplayer I get, but if I want to play a buggy singleplayer isn't that my business? What happens if the patch server goes down/is swamped?
EA!
NamelessPlayer on 26/3/2010 at 20:46
Quote Posted by polytourist97
Yes. Surely you realized that after Battlefield: Vietnam?
What's wrong with BF: Vietnam, exactly? (Other than radio calls, ambient propaganda, and the soundtrack being completely unaudible under Vista/Win7 for some reason which even ALchemy won't fix.)
Note that most of my experience is with BF1942 and BF2, having skipped Vietnam initially due to lack of demo. (BF2142 DID have a demo, but I didn't think it improved enough to be worth full price after BF2 + Special Forces. Bad Company 2 also doesn't seem to change enough to warrant full retail price.)
Aerothorn on 26/3/2010 at 23:01
In response to whether it's changed enough, I'd say yes and no, depending on what you're looking for.
The game is definitely different. There's a lot more of a focus on infantry combat, meaning way way way more weapons, gadgets, and special abilities. Unfortunately it doesn't take it to the Global Operations "modify the shit out of your weapon" level (seriously, why does no one copy that game), but still a lot more than BF2. The destructable environments make somewhat of a difference, the visual complexity and lack of a mini-map (at least on the servers I've played on - dunno if you can turn this on) make it much easier for people to hide, and the thing just has a whole different feel.
That said, it is NOT a leap forward - it's just a big step sideways. Some things are just better (dedicated grenade and melee keys was rightfully intergrated), but the maps are a lot smaller, player base is obviously smaller, and this makes it a much more intimate affair, far different from the rolling landscapes of BF 1942 or BF2. Which is to say, I could easilly see a person owning both and switching between them depending on their mood.
I wonder if EA/DICE will ever make a Battlefield 3? Now that MAG has shown that consoles can do large player bases it presumably could be done multiplatform?
T-Smith on 27/3/2010 at 00:07
Quote Posted by Aerothorn
The destructable environments make somewhat of a difference, the visual complexity and lack of a mini-map (at least on the servers I've played on - dunno if you can turn this on) make it much easier for people to hide, and the thing just has a whole different feel.
I don't know about the PC version, but on the 360 the mini-map is always on. You can tag enemies and vehicles by pressing the select button while you're aiming directly at them, and they'll show up for the entire team in the map for 15 or so seconds.
Also, I'd say the destruction makes a huge difference. Obviously blowing holes in walls is one thing, but being able to bring down entire buildings makes for some interesting new strategies. Enemies holed up in an apartment and won't let anyone in? Bring it down from a distance and kill them all.
Slasher on 27/3/2010 at 01:10
I might be mistaken but I think if the server is set to Hardcore mode the mini-map and 3D spotting are disabled. Playing the PC version I've come across several games like this, but most seem to have the default settings, including the Killcam, enabled.
On a slightly unrelated note, sometimes I think the ghillie suit should be replaced with a bunch of Post-It notes that say "STAB ME" on them.
T-Smith on 27/3/2010 at 01:53
Seeing as how I've got almost 200 dog tags, I'm going to have to agree with you.
Aerothorn on 27/3/2010 at 02:50
What exactly gets you a dog tag? Just any knife kill, or something more complex?
T-Smith on 27/3/2010 at 02:58
Quote Posted by Aerothorn
What exactly gets you a dog tag? Just any knife kill, or something more complex?
Any knife kill will get you a dog tag. Your status screen on the main menu shows your total dog tags, and lets you browse through your collection, showing the names of all your victims.
The knife attack seems slow at first to anyone who's used to Modern Warfare's system (which I loved, I'd play entire matches using only the knife) but due to the difficulty of using it plus the kill collection, it feels more satisfying.
Aerothorn on 27/3/2010 at 22:29
Speaking of dog tags - what are folk's EA game handles? Mine is Aerothorn (shock!).
NamelessPlayer on 27/3/2010 at 23:59
Speaking of knifing in BF:BC2, when I tried it in the beta days, the sheer lag time irritated me a lot. The initial swing didn't do anything-it's the RETURN swing that did. This resulted in moments like sneaking up behind an enemy for a knife kill and some dogtags, wondering why he wasn't dead when I did bring out the knife and was definitely within its range, and then watching him die normally from gunfire by my teammates when they shouldn't have had to waste ammo on him. Also took a while to break a fence because of it-long enough that if an enemy shoots at you, you're probably dead before you can break it.
Contrast this to basically every other game I've played with a dedicated melee attack button-it's nigh-instant from the time you click/press. Hell, even the knife/machete weapons in earlier Battlefield titles were much faster and more in line with general FPS gaming, though having to switch to them and then left-click did suck compared to a dedicated knife/melee button.
Did they fix that in the retail release?