Junkie Doodle on 6/8/2001 at 06:54
Went back to the game after more than a year.
Anna's already dead, so nobody to 'meet' me when I get off the train. (btw, I previously carried the unconscious Lebenev to the UNATCO sick bay, but that was completely ignored).
At the station I crawl through the air vents and end up in an empty hut outside of the ambush. I can see the soldiers in the distance. Gunther comes running for me, stands right in front of me, but somehow doesn't react to me in any other way (I'm still in the dark). I leave the hut, sneak by the soldiers and bots, and would have left the compound if the game had allowed me. Turned out that, even though I could hear my chopper nearby, I couldn't scale low obstacles, sneak through or push aside strategically positioned crates, or blow up wooden walls with heavy explosives. In other words, the game (once again, as I now recall) didn't reward player creativity. <IMG SRC="shake.gif" border="0">
Did I, at this point, beat the game? There's no way I'll end up in the prison cell unless I voluntarily confront the army. And why should I? I'm already outside their ambush. They're all facing the subway station with me laughing/cursing behind their backs.
JimboCop on 6/8/2001 at 09:42
It's one of those sad points in the game where the 'rails' are visible.
I beat the ambush by <BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">luring Gunter down the stairs so that he was left wandering around the tube station looking for me. Then I emerged from a man-hole in the shanty town and hit the military bot with a scrambler grenade.
When the smoke cleared, I mopped up the survivors and tried to leave the park, but the invisible walls trapped me and I was forced to hand myself in the the indestructable Gunter to continue the game.</FONT></DIV></BLOCKQUOTE>
I can't see any reason why (apart from shortening the game) that we couldn't have <BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080">met Jock in the park and escaped to Hong Kong. The penalty would've been not seeing the MJ12 base on Liberty Island, but you wouldn't have missed any major plot points and clues and Daedalus could have been introduced in Paris as usual.</FONT></DIV></BLOCKQUOTE>
Ion Storm should be flattered that we have such high expectations of the game. :)
[ August 06, 2001: Message edited by: JimboCop ]
-ô_ô- on 6/8/2001 at 11:55
There's no way they could have scripted, and recorded voice overs, for every possible action and outcome. I recall Spector (I think) saying that the illusion of freedom was more important than actually having it. Personally, I disagree, although it's understandable for those who only play games once. At least the game's sense of freedom got you to pursue that in the first place, right? ;)
Shame, though. I found getting past the station ambush was rather easy. It would have been nice if they'd done something other than the lame barriers.
Bruny on 6/8/2001 at 16:48
In just about every Specter interview concerning Deus Ex, he laments the fact that the game had a "forced failure." He says "anybody who played the game knows what I'm talking about." I think he hints that they're trying to avoid this in Deus Ex 2.
Anyone, you can get out of the park by jumping up on top of those large crates. You have to do it just right. A jumping aug helps but I think you can do it with crate stacking too. Then you can run around Battery Park and be disappointed. Be careful. Just because you can't get past those barriers doesn't mean Gunther can't. You can get him to chase you around which is fun for a minute until you realize he's absolutely invulnerable.
What somebody needs to do is make a mod, starting with a copy of the original, but add something interesting outside. That's one I'd LOVE to play. I think there should be a contest. Who can "fix" the Battery Park ambush the best! I even bet Ion would enjoy seeing something like that.
Junkie Doodle on 6/8/2001 at 20:04
Are you sure about that? I remember stacking crates and trash cans in the first Paris mission to roam the city at the other side of the fence. Rather than simply stepping over, I bumped into an invisible wall.
About the Battery Park ambush. <BLOCKQUOTE><FONT size="1" face="Verdana, Arial, sans-serif">Spoiler:</font><DIV STYLE="background-color:#000080"><FONT color="#000080"> Anyone who thinks there's only one bot hasn't been outside. ;) </FONT></DIV></BLOCKQUOTE>
Having been billed specifically for its great player freedom, the many 'forced failures' in DX are disappointing. Would be great if they could fix that in DX2.
buglunch on 6/8/2001 at 23:25
Idea: exiting these "failure zones" takes you to a South Park mini-game.After 4 seconds of this most will hand themselves over to 'authoritahs'.
Junkie Doodle on 7/8/2001 at 07:57
Went in shooting. Took out all soldiers and blew up all (5!) bots. One of the exploding bots vaporized a set of road blocks, so after that nothing could stop me from freely roaming into the surrounding area. Nothing, except a thick wall of thin air...
To the best of my knowledge there is positively no way to get beyond the ambush site. Just in case, I'll try stacking some more crates on the other side. Not that I expect to catch my chopper. Just want to see if I still end up in prison after I drown myself. ;)
EvilFoo on 7/8/2001 at 15:08
I remember this mission quite well... When I was down in the subway, Anne attacked me. Eventually I killed her, but I didn't know that she would blow up. So both my legs blew off and I ended up crawling to Gunther, who gave me a choice to surrender or fight... What do you think I picked? :P
Seymour_Gibbs on 10/8/2001 at 16:41
I managed to sneak out and was quite dissapointed not to find a chopper...
Would it really be that hard to have a cutscene where jock is forced to land and hand you over? Mebbe with 1000 exp point in it to make the extra effort worthwhile?
Junkie Doodle on 11/8/2001 at 08:22
Guess what.
So I couldn't get out despite blowing up the barricades and having a free visual exit. Didn't have a jump augmentation to try getting out over the big crates.
All soldiers and bots are terminated. So I walk up to Gunther. He can't die and kills me. Now I'm supposed to wake up in a prison cell, right?
Nothing happened. The game just stopped with the Deus Ex logo and music. No continuation. Anybody had this bug before?