Lord Gervasius on 25/11/2008 at 19:30
I haven't been on this forum since tds was still relatively new. I really liked messing around with fan mission design. Unfortunately life happened and I never got to finish a mission. A wife, a career, a kid and a house later I'm finding time to devote to level design again. Back then an editor for tds was brand spankin new and I couldn't get it to work on my system for some reason so I never tried it.
Finally my question... Where to start? T2 or TDS? I notice there are a ton more fan missions for t2. Is the editor for TDS hard to use? Where would you start if you were a noob with little in the way of experience a long time ago.
Also, does dromed work with vista?
Thanks in advance!
Beleg Cúthalion on 26/11/2008 at 16:07
To give only some basic ideas about it and avoid the discussion potential of the question: Chose your editor according to which game you liked more.
This forum knows almost everything about DromEd, so it can help you out quickly. With DromEd you can make much more nowadays than back in TDP/TMA times and if you think T1/2 had more atmosphere, try it. However, DromEd is supposed to be rather special in the way it works, but let someone else explain that. Plus, although we're very polite here and pay attention to every released FM, you're somehow among those 500 FMs with your own work and won't stand out unless you do something very spectacular.
T3Ed is the thing to make TDS missions with. So if you liked TDS or at least the parts which can not be blamed on the editor* (that is, small levels, fewer lights, low textures etc. which doesn't affect you in making an FM), try it. The few guys who have worked with DromEd and T3Ed (and at least one German girl I know of) think T3Ed's less unpredictable and easier to use with the basic techniques. You can avoid a lot of TDS's due-to-xBox-faults and overall it's simply a more modern thing than DromEd (dynamic shadows etc.). The more negative side of it is that there are fewer people who work with it - due to many people not liking TDS, sticking with DromEd because they knew it and since the few who did try didn't come up with a holy grail or something after a couple of months, left aside that the DarkMod was coming and considered to be the ultimate solution for making modern thievy missions. So the pool of information is significantly smaller but you'd be one of few who try and there is still the chance to strike new paths and do things with it no one else has done before. It takes more time though, because while a simple box with two doors might be considered a room in DromEd/T2, its simplicity becomes very obvious in this Unreal/Flesh thing.
The DarkMod finally is an editor plus accessories for the Doom 3 engine (beta planned for mid 2009) made by the fans which is supposed to fulfill all the fans' wishes.
*There is a certain lack of logic in this sentence, but hopefully you know what I mean.
Lord Gervasius on 26/11/2008 at 17:13
Bingo, you answered my question perfectly, even though I asked it in kind of a roundabout way.
Thanks!
I just got dromed up and running last night and was getting some major crashage when I would go into game mode with even a single light. I forgot how much fun dromed can be. :cool:
New Horizon on 26/11/2008 at 22:18
Quote Posted by Beleg Cúthalion
The DarkMod finally is an editor plus accessories for the Doom 3 engine (beta planned for mid 2009) made by the fans which is supposed to fulfill all the fans' wishes.
Thanks for the mention Beleg. :)
I'll fill in some back info:
While the Radiant Editor that we use for Dark Mod is very different, we've done our absolute best to make it as easy for Dromed users to play with as possible. :)
We have a wealth of information on our Dark Mod Wiki....A to Z beginner tutorials..etc.
(
http://modetwo.net/darkmod/wiki/index.php/Main_Page)
You can also find help on our forums.
(
http://modetwo.net/darkmod/)
Lord Gervasius on 27/11/2008 at 08:17
Well If I'm going to start more or less from scratch after almost 4 years of not dromed-ing...might as well start with darkmod. I guess I'll get a copy of doom 3 tomorrow.
qolelis on 27/11/2008 at 15:06
If it's important that you can use the original resources (Garrett, textures, atmosphere etc...) from Thief, then use DromEd. For everything else, TDM is the better choice.
Edit:
If you have the time, why not learn both? If you have to choose, though, I would say TDM (Dark Radiant).
Beleg Cúthalion on 27/11/2008 at 20:24
T3Ed. Is. Not. Bad.
jtr7 on 27/11/2008 at 22:26
No, it's just far less developed as a Thief toolset. It's not difficult to learn, but there are less resources and people to help with that. It has less fully-functional Thief things to offer, although it has other nifty things. One has to download and install many things for it to have all the objects and terrain and AI of the Dark Engine games, and many of them are not fully functional. It's doomed to be less respected, even if it's often unfair. Many users spend much of their time trying to implement Thief basics, to gain a classic feel, return to the classic universe, instead of just making a mission. Both T3Ed and the Dark Mod will be fighting stigmas for a long time. I agree it's tiresome and frustrating and often based on ignorance. :erg:
New Horizon on 28/11/2008 at 00:02
Quote Posted by jtr7
Both T3Ed and the Dark Mod will be fighting stigmas for a long time. I agree it's tiresome and frustrating and often based on ignorance. :erg:
With Dark Radiant, there is also the option of adding further functionality with the plugin system if we haven't added support for it officially. This really opens the editor up to being very customizable. The editor alone is a whole world unto itself.
jtr7 on 28/11/2008 at 00:25
Yeah. Personally, I think it's all wonderful and exciting!:cool: