SubJeff on 3/1/2013 at 09:00
ha ha Neb what?
PS. There aren't enough speech decision trees in Planetside 2 fwiw.
henke on 3/1/2013 at 09:07
Quote Posted by dethtoll
I will never understand why people whine about interactivity with TWD.
Who's whining? Neb clearly liked it.
june gloom on 3/1/2013 at 09:12
Just a complaint I keep hearing. "Oh, it's great, but it's clearly not really a game, just interactive fiction ha ha ha"
EvaUnit02 on 3/1/2013 at 09:43
Quote Posted by dethtoll
They haven't made adventure games en masse in over a decade. What do you even expect?
Probably half of the games industry in Germany and France for the last decade+ has been reliant on Adventure titles.
faetal on 3/1/2013 at 10:21
Quote Posted by dethtoll
Just a complaint I keep hearing. "Oh, it's great, but it's clearly not really a game, just interactive fiction ha ha ha"
I thought Neb's comment was fair. TWD works because of the writing, voice acting and control over some of the narrative forks, but it is a lot less interactive than most point and click games even. No inventory, minimal exploration, many events as QTE etc.. - that doesn't mean it isn't totally awesome (it was my game of 2012 by a country mile), but it is what it is.
It is less interactive than point & click and more interactive than IF - but manages to marry the two better than anyone could have expected.
Neb on 3/1/2013 at 10:42
Quote Posted by nicked
I think you missed the point there. The choice is to switch the game off and stop playing.
I understood that, but it needs you to be emotionally invested for that to have an impact. I think I'll replay it at some point, and I might change my mind, but even if I still end up thinking that the narrative is flawed, I got plenty out of wondering about why I play some of the games I do.
Quote Posted by dethtoll
I will never understand why people whine about interactivity with TWD. It's a fucking adventure game with a lot of talking. They haven't made adventure games en masse in over a decade. What do you even expect?
I didn't give it a try for so long because I presumed that it
was an old style adventure game. I also agree with why you chose it over Dishonored. The developers didn't really let anything get in the way of what they knew they could do best.
And, damn. I forgot to mention 30 Flights of Loving. West Egg 4 life!
Yakoob on 4/1/2013 at 07:19
Eh, personally, I hated the Adventur-y bits in TWD. Most of them felt exactly like the old point-n-click "find the solution devs wanted you to" and were just tedious walking back and forth. I would've actually preferred if they just stuck to the conversation choices, split-second decisions and occasional QTEs that decide outcomes (rather than outright "you are dead!" those felt very out of place too).