derfy on 9/3/2005 at 01:53
One of my best moments was when placing the artifacts. A statue and a gutter ..., er City Watch got it on - the statue won after a few seconds. Then, immediatly after the *statue* killed the watchmen, the statue started wondering who made this dead body.
Luminous Path on 18/3/2005 at 21:11
Early in the game, it delighted me to find out that [SPOILER]you can cause guards to become aggressive to the criminal element in Stonemarket (And, indeed, other places) by pissing off the criminals. I was being pursued at one point by a guard, when out came running a criminal I'd unsuccessfully tried to blackjack earlier, and I thought "Oh crap, I'm really screwed now" when lo and behold the guard turned on the criminal. Soon it turned the whole of Stonemarket into a running street battle between criminals and guards. I was able to walk right past all of them in bright light without so much as one of them sparing a thought to me.[/SPOILER] However, I don't think that quite compares to what happened when I [SPOILER]threw a flashbomb into the centre of the group. They all, en-masse, and in perfect harmony gropped and rubbed at their eyes, each muttering curses about being blind.[/SPOILER]
Unfortunately, the [SPOILER]street battles between Pagans and Hammerites later in the game didn't turn into the same sort of hilarious hijinks, but I must say they were still rather exciting.[/SPOILER]
It gave me the giggles to see a [SPOILER]Hammerite in Fort Ironwood who, in his excessive eagerness to bash up some undead, threw himself off of the ledge overlooking the graveyard and died.[/SPOILER]
Similar to the [SPOILER]Hammerite having a terrible nightmare about the furnaces going out[/SPOILER] is the [SPOILER]Pagan in Auldale Park muttering in his sleep "No... no, don't eat thems... bes poison..."[/SPOILER]
I cannot stop laughing at the [SPOILER]Keeper, Pagan and Hammerite melee combatants who will turn away from fighting other enemies to bash up the spellcasters who accidentally strike them with their offensive magic. This has often actually saved my life.[/SPOILER]
However, the definitive comedy moment of the game was [SPOILER]the Super-Hammerite. I hid near Fort Ironwood in the hopes of evading some Keeper Enforcers who were after me. I thought the Hammerite was going to go down easy, but I was pretty impressed when he beat his first Enforcer, I was shocked when the second went down and I could barely believed my eyes when the third went down. He simply muttered about the Builder being done with them and walked off. But the true comedy was that even he still ran away from Llauryl when she walked past. Guy can take on three superhuman creatures with magic throwing scythes but wets his pants when a small ball of glowing light walks past? Classic.[/SPOILER]
Fish-face on 24/3/2005 at 15:25
I especially enjoy people dying by falling on stuff. In the dining room in Overlook, I took that coal scuttle thing and lobbed it right at the chair of the guard sitting down. The chair fell over, and as he tried to stand he fell too, and broke his neck!
In the Hammerite cathedral, there're several alcoves with statues in. I'd KOed someone and could hear someone approaching, so I lobbed the body into the alcove. *THUMP* *CRUNCH* urrrrghh... Turns out the statue fell over and crushed him!
Obviously the whole Benny thing... He's so stupid! I'm shalebridging, right now, so I can't wait to get back to the amusements of city living.
Kitty-cat-angel on 26/3/2005 at 09:44
There was something I found really funny in Thief 3, but I think only people with a similar sense of humour will find it funny.
Well, anyway... you know that pagan outpost at the docks? On the top floor inside, there is a little corridor leading to a room with distanced planks going across the 'floor' leading to a door outside. I thought maybe this would lead to somewhere with gold, so I was determined to get through it. I had so much trouble with getting across those planks, I kept falling through them and back to the first floor, running back around and up the stairs to try again and falling through over and over. The thing I found so funny about this was that I kept passing the pagans ( I was allied at the time) inside the house, dissappearing through the little corridor and all of a sudden, I was running through again on the first floor. I could just imagine the pagans saying to themselves "didn't I just see him come through here?" cos they couldn't see me falling through the planks in the next room. I know I know, not too funny. Needless to say, the door on the second floor seemed like an alternate way inside if you were on a hostile or neutral level with the pagans. No gold -_-
Also, I was allied with the hammerites ( this has been mentioned) who all of a sudden went on a citizen slaughter, killing the street 'vendor' that gives me some daily payment -_- I was like......."gee, thanks a bunch..."
Printer's Devil on 26/3/2005 at 18:50
The funniest moment in TDS happened a few minutes ago, but it wasn't the game content specifically. I was showing a friend the dogs, chickens and pigs in Arx Fatalis (I was disappointed that you couldn't ride those sows around the caves--that would be priceless); after wathcing them she asked: "What about cats?". In went the TDS disk and Garrett was skulking through the Blue Heron Inn. Before I reached the inn's common room she said "Hey, there's a budgie (parakeet)!" What she was looking at was the water arrow inventory icon! Poor TDS, it just can't get any respect.
R Soul on 26/3/2005 at 22:21
'Jacknall's Paw' spoiler:
I saw the Treebeast and wanted to know what the new ones were like, so I let it attack me, only to notice it looked like my cat :cheeky:
Fish-face on 27/3/2005 at 08:32
My latest laughter was from emerging into Stonemarket proper from Old Quarter, to find two pagan shamans were gettin' real bitchy!
One ends up dead, and soon the entire street is embroiled - in the end it took down a guard, three hammerites and I think four pagans. But the thing that made it so funny in the end was the archer who, on killing the last shaman, said "That'll learn ye! ... 'Cept yer dead..."
:D
Spooky on 28/3/2005 at 20:55
The classic, i first heard this exchange between 2 city watch, but i've also heard a city person and a guard
"Good evening."
"Bugger off!"
Probably the first thing that made me laugh
After making my way from Old Quarter to Garrett's appartment and killing the Keeper Enforcer in the appartment by an explosive mine, Garrett's Landlord comes to investigte. The door to the appartment is open and a chair is blocking the doorway and Garrett is sulking in the shadows. Landlord comes up the stairs into the doorway and says "He's dead! Must have bee that chair"
A couple of Keepers have came out with "What was that? Ahh, it was nothing. I think I need to take a sabbitical" and just as they finished I whacked them on the head with the blackjack
Fish-face on 29/3/2005 at 11:08
I think the random things the AI say to each other are what makes this funny. In no other game have I seen non-scripted, situation-aware speech like this.
The 'barks' in the first two games were pretty innovative, and now we have barks from AI to AI, where they actually respond, ableit superficially. Such appearance of intelligence is what makes it a delight to simply be playing Thief.
A new ROFL moment was stealing some keeper's wand, then just as she complained about it, lobbing it at her head!
Tocky on 9/4/2005 at 04:52
After turning over a statue in the museum onto one of the guards and completely crushing him to death he said "ahh... it's only a scratch."
One odd glitch was in the widows mansion mission while piling bodies on a sofa. The guard sank through the seat as sometimes happens with dead AI (buried to thier knees in concrete on the streets) but his eyes and mouth stayed suspended above like the Cheshire cat. :)