Scytale on 1/10/2006 at 05:08
There was one particularly great moment in the Old Quarter, after the Enforcers are put on the hunt. Some random city guy out on the streets saw me, and in a panic tried to shout out something. But due to some odd bug, he kept looping the "shocked animation" and getting stuck on a split-second excerpt of his speech file. What it sounded like was "Ouchies ouchies ouchies ouchies ouchies ouchies ouchies ouchies..." After doing this and constantly waving his hands in the air for a good minute, he suddenly went back into "normal mode" and casually walked right past me. :weird:
Later in the same area, an Enforcer at one end of the street that goes past Ironwood spotted a Watch officer at the very opposite end and opened up on him. The officer shouted, "All right, that's it taffa-boy!" in Benny's instantly recognisable voice, sprinted down the street and proceeded to mop the floor with the Enforcer. Some great assassin force the Keepers have there, yep...:cheeky:
Or...
In front of the Wieldstrom there's a guard with a torch. I blackjacked him, and he proceeded to curl backwards, his chin touching his feet, burn himself on his still-lit torch, and shout "AAAGH!" while unconscious.
The best dialogue has to be "Benny" and the other classic guard voice-actor talking about zombies while guarding the Infernal Gale:
Other Guard: "The zombies sure seem riled up."
Benny: "Maybe they're cranky 'cause they're wet..."
The Woodsie Lord on 1/10/2006 at 18:11
It happened a few hours ago in the Shalebridge Cradle.
It was kinda glitchy, but two puppets starting fighting eachother. In the end, only one survived, and then I dropped a flashbomb...
Weird game...
Andarthiel on 2/10/2006 at 03:47
Well I haven't progressed too far into the game but I had a sort strange yet funny moment in the second mission with the cook. He saw me due to my own carelessness and said something like "Better let the guards know about this" and ran screaming from the kitchen. I ran away in panic but after a couple of minutes returned to the dining room to find him running against a wall screaming "Out of my way!" Even though T:DS boasts good AI, I can't help but notice small things like that. There was another similar moment in the same mission where a guard was facing away from me towards a window and next to him was a locked chest. I, a loot-hungry thief, went immediately to pick the lock which took roughly a minute and there was the guard whistling away right next to Garret.
Then when I unlocked the container and grabbed the contents,I was about to close the chest when the guard suddenly mutters "What was that noise?" and immediately turns towards my direction and draws his sword. You can't help but to question, aren't the lockpicking sounds more noticeable then a chest closing.
There was another incident in the Tutorial, the bit where you have to crouch to progress past the noisy floor and the watching guard.
There's torchlight coming through that window, he's obviously blind or just lazy.At least he's not deaf.
Poison Ivy on 2/10/2006 at 19:36
Concerning the guard in the tutorial, I asked myself the same thing, and when I took a closer look at him I became pretty sure that he's facing away from the window. Thus, he can still hear you, but not see you.
cradle_curdled on 5/10/2006 at 14:09
Heard a good "panic-line" the other day, from the lone female scribe in the Keeper library [Day 6]. Got her a bit worked up with some oil flasks and fire arrows, until she ran off to a dark corner. Quivering, and in a hilariously-deadpan Keeper voice, she came out with:
"I would fight, if only I had a weapon. Or some training."
:laff:
Andarthiel on 8/10/2006 at 03:12
I just had another funny moment whilst I was playing the Capatian Moira's mansion mission. There was a servant in a room all alone so I blackjacked her and left the body with her head in the fireplace. She amazingly didn't die but kept bleeding constantly. That should keep her nice and toasty :laff:
Poison Ivy on 13/10/2006 at 17:54
Gods, I had several hilarious moments yesterday... I was having some fun with oil. :)
I was in Stonemarket Proper, in the alley with the fence and the shop... You remember there's a stair right next to Bertha's place? I poured some oil at the top of it, shot a noisemaker arrow in front of me and glued myself to the wall. A guard came running, with some citizen arriving slightly earlier. The citizen slipped and fell down the stair, breaking his neck, the guard just slipped and fell, crashing right into me, as I was hugging the wall. Next the female thug was walking by, and saying the following:
"Dead! Poor sucker. Lucky it's not...." *trips and dies* :laff:
By this time, the guard had regained his feet. He stood on that spot for about three seconds, turning his head this way and that... Then, while still standing about five inches away from me, he said:
"Searched every nook and cranny... Time to admit nobody's there."
:laff: My dad, who was currently watching, and I just had a laughing fit there...:laff:
The next funny moment was when I first shot a moss arrow at a passing hammerite, choking him for a while, and when he recovered, I kept firing water arrows at him. That was so hilarious...
Hammerite: I shall find thee, villain!
*water arrow hits his face* The Builder shall reveal thee to me! *another water arrow* :laff:
Then, he decided everything was alright, stopped the search and started walking away. I was allied with the Hammers...
*another water arrow hits his face* I see thee, Garrett. Do not trifle with me! *another water arrow as he keeps walking away* I see thee, Garrett. Do not trifle with me! :laff:
marshall banana on 14/10/2006 at 03:46
I decided to defy the Cradle (it's very fun, running around and attacking it)
and I hit a tree, and they're all made of metal.
Sluggs on 14/10/2006 at 22:06
I'd better remember that! :laff:
marshall banana on 14/10/2006 at 23:18
One time, I messed with some thing important to gameplay, and made it so I respawn, and when I respawn I would fall into the void, and reality would burn away. It looked kinda cool. Also, if you go to the closet near the nursery tower, and look at the doorway, you see there are seams about two inches wide that lead into the void.