june gloom on 8/8/2008 at 19:50
Go play Dawn of War. All the fun of Starcraft none of the IP theft.
catbarf on 8/8/2008 at 23:47
I'm fond of Rise of Legends. It's much more detailed than Starcraft, but without stupid resource management. You've got two resources- Timonium (blue crystals, familiar?) and gold. Timonium comes from mines. Gold comes from merchant caravans. Bases are built around existing cities on the map, which must be captured from other players or neutral units. Cities can have various districts built on them, each having their own effect- a Military district increases population cap and provides free troops, an industrial district decreases build times and allows you to build prototype units. What's best about it, however, is how radically different the three races are. For example, one of them doesn't use gold, instead they need reactors to produce energy.
It's really an interesting game, I recommend you at least try the demo.
Jashin on 9/8/2008 at 00:00
Oh yeah, original! I mean WH40K totally didn't steal from the orcs and the elves/dark elves of the fantasy genre, didn't steal from Lovecraft or Heinlein, didn't steal from alien, star trek, terminator... Nope, it's hodgepodge of different stuff's all totally original :rolleyes:
I assume you replayed starcraft's singleplayer mode? Try multiplayer. You're not gonna find a game better than SC. 2D sprite graphics don't age like 3D and the sprite animation is still more fluid than 3D animation by far. If you really don't want to tackle online then you can extend your starcraft offline by going to (
http://campaigncreations.org/) Campaign Creations for custom campaigns to play in SP. Since 98 community mapping as far outpaced Blizzard's.
catbarf on 9/8/2008 at 00:07
Quote Posted by Jashin
Oh yeah, original! I mean WH40K totally didn't steal from the orcs and the elves/dark elves of the fantasy genre, didn't steal from Lovecraft or Heinlein, didn't steal from alien, star trek, terminator... Nope, it's hodgepodge of different stuff's all totally original :rolleyes:
You are aware that the races in Starcraft are conspicuously similar to 40k ones of the same era? Zerg have the whole insect/dinosaur thing going just like early Tyranids, and Marines have slimmed-down power armor very similar to the mid-90s Space Marines.
Sure, 40k isn't original (although I will say that 'fantasy in space' is relatively uncommon), but at least it can disguise its IP theft by using a variety of sources :thumb:
Jashin on 9/8/2008 at 00:22
Which space marine doesn't have power armors? And I don't recall any sword or chainsaw carrying marines in SC (which is funny, kinda like chainsaw on mars). By the same token, which fictional space marine doesn't fight against some kind of alien arachnid?
I'm not gonna say that Samwise Didier and Co. haven't been fans of the dark scifi fantasy art, cus they're artists. But it's inspiration at best. I don't recall any dragoons or archons in WH40K, or goliath, wraith, lurkers, mutalisk, etc. etc. They've also created a very compelling storyline in the tradition of Dune (power struggle within terran factions), Starship Troopers (UED expedition), Aliens (alien genocide), so on.
The space marines in SC have a scifi cowboy theme complete with redneck voices, and that's not WH40K's gory religious/imperialist fanaticism.
june gloom on 9/8/2008 at 00:35
My work here is done.
BlackCapedManX on 9/8/2008 at 04:01
Quote Posted by demagogue
Has anyone played Sins of a Solar Empire? I just heard about it recently and saw that it's had good reviews ... although it's more like Homeworld (4x) than Starcraft as an RTS.
Sins is absolutely amazing. It's pace is very, very different than Star Craft though, my first game, against a normal level computer, was nine hours long. Maybe I should repeat that. One round, was longer than say, Max Payne. I've had twenty+ hour long games. I can't play it much, because I do not have the kind of time it demands.
For a good Starcraft type game, there is nothing better than Total Annihilation. SupCom is good, TA is better. (Better in fact, than all RTS, (
http://archive.gamespy.com/top10/february04/rts/index11.shtml) if you happen to believe gamespy, which I can understand if you don't, but they were very right here.) TA with the Unit Compliation Pack is infinite mayhem and amazing. There are few games I can win by building long range howitzer firebases, where you can tell the precise distance I can shoot by where my opponents base ends on the map. Also, if you tweak the settings a bit, most computers can now easily run 1000+ unit caps. Just... try to fathom that.
van HellSing on 9/8/2008 at 06:11
Inspiration is one thing, but, say, Zergs=Tyranids right down to naming of the broods/swarms/whatever after mythological creatures.