Maxrebo6 on 6/11/2009 at 03:50
Whats the best walkthrough for theif 2 I was using on gamefaqs done by taffer but it only goes up to level 5.Perferbly with reccomended purchases and done in expert mode the only way to go.
Maxrebo6 on 6/11/2009 at 04:34
None of them had what I was looking for sadly.
Maxrebo6 on 6/11/2009 at 05:18
Yes I would use that but it doesn't have purchase reccomendations.
Maxrebo6 on 6/11/2009 at 06:57
I will use taffers guide up till mission 5 which is when it ends but after that which on should I use.Which guide is best for theif deadly shadows.
jtr7 on 6/11/2009 at 07:06
A big reason why it doesn't have purchase recommendations is because most levels can be played without using a single bit of it. An Expert walkthrough really does mean Expert. You can tell by the briefing and what the store makes available to you what you will probably need. There are different playstyles from murderous rampager to leaving everything but loot untouched and unaware (when the objectives don't have a special exception). The more the game is played, the more skilled the player becomes, and the less equipment that is needed to compensate, which makes a walkthrough purely personal and subjective to the author. The philosophy to approach this game with is conservation of equipment, not expenditure. I'm not kidding.:)
In TDS only the first two missions will be stripped down of equipment. Get all the water arrows you can from the basement of the Inn, and conserve unless you just have to use something. The more you steal, the more crystals you collect, the better--in the beginning. It won't be long before you will have too much equipment (if you believe there is such a thing).
(
http://www.google.com/search?q=%22Thief%3A+Deadly+SHadows%22+walkthrough&ie=utf-8&oe=utf-8&aq=t)
Maxrebo6 on 6/11/2009 at 23:54
I guess I will use the keepers chapel one,I like the item recomendations because its good to know if in certain level it good to have flash bombs or a gas arrow for some hard part and it lets me unload all the loot I collected because it doesnt move from mission to mission.
jtr7 on 7/11/2009 at 00:44
Oh, I do understand completely. No explanation needed. I'm just telling you why it's going to be hard to find. :)
Lessee...from the top of my head:
Water Arrows, every time.
If you keep getting hurt, Health Potions.
At least one Rope or Vine Arrow, when possible.
Flashbombs for undead.
Flashbombs if you're in a hurry or are prone to getting caught.
Moss Arrows, if you're in a hurry, or like jumping down onto hard surfaces.
As I've said, you will notice from the Store what is being hinted at. You won't ever need explosives in TMA (unlike in TDP), and Gas Arrows and Gas Mines are best to move quickly through a mission or to experiment with.
There are two instances coming up where there are back-to-back missions without a Store in-between, so conservation is best and is what the devs are training you to do. Remember, none of these are necessary, but that depends on your personal skill-level and playstyle.
I may be forgetting something, because I'm not checking in-game for this, but going by memory of what you will encounter. Sneaking, climbing, and healing items are always best.
“Eavesdropping”: Water Arrows. Flashbombs if you aren't good at backstabbing or sneaking through tight spaces with dangerous AIs.
“First City Bank and Trust”: Water Arrows. Moss Arrows for all the large tile floors if you are in a hurry.
“Blackmail”: Water Arrows. Gas Mines.
“Trace the Courier”: Water Arrows. Health Potions.
“Trail of Blood”: No Store.
“Life of the Party”: Water Arrows. Vine Arrows. Moss Arrows. Explosives.
“Precious Cargo”: Water Arrows. Moss Arrows. Gas Arrows. Fire Arrows. Potions but more Health.
“Kidnap”: No Store.
“Casing the Joint”: Water Arrows. Vine Arrows. Frogbeast Eggs. Health Potions if you get hurt too often.
“Masks”: Water Arrows. Vine Arrows. Health Potions.
“Sabotage at Soulforge”: Water Arrows. Health Potions. Anything that explodes.