nicked on 25/1/2014 at 10:58
This is something that's been irritating me for years - is there a good way of roombrushing a hollow cylinder inside another airbrush (e.g. a round tower)? Here's a quick example:
Inline Image:
http://nickdablin.files.wordpress.com/2014/01/cylinder.jpgSeems like you've either got to have about 40 small rotated airbrushes overlapping all over the place, or just have sound bleeding through.
ZylonBane on 25/1/2014 at 13:32
Yup. Either make the walls thick enough that you can get away with fewer brushes, use a ton of little brushes, or just give up and put the whole thing in a single brush. Unless it has a closeable door most players will never notice the difference.
qolelis on 25/1/2014 at 15:41
What about one across (rotated so that it lines up with one of the inner sides), two at each side and then four rotated in the remaining corners? That would be, if successful, a total of seven for the innards. Then for the exterior maybe four unrotated around for the main form and then four rotated to cover the rest? Probably wishful thinking on my part, but that's what I would try.
I've just recovered from room brushing an 8-sided pyramid with another 8-sided pyramid put inside it with a number of rooms in the middle plus a spiral staircase around to the top and exteriors. That was hell and took me a couple of days, but I think I actually managed.
Yandros on 25/1/2014 at 17:43
Allowing roombrushes to have the same shapes as terrain brushes would be a really useful feature to add to NewDark (if Le Corbeau happens to see this).
Lady Rowena on 25/1/2014 at 19:24
Seconded. Roombrushing, expecially cylinders, sometimes is a nightmare for me.
john9818a on 26/1/2014 at 03:15
If you design it so that there are holes or windows in the walls you can get away with only one room brush. I had the same problem in Bafford's Last Stand where I had at least eight cylindrical towers.
nicked on 26/1/2014 at 07:53
OK well at least I know I'm not missing some amazing secret trick. :D Thanks for all the replies.