june gloom on 7/5/2007 at 00:18
sorry, foldy wins the thread.
Jason Moyer on 7/5/2007 at 00:36
Oblivion with guns would be awesome. I'd probably spend more than 4 or 5 hours playing the game.
Malygris on 7/5/2007 at 01:40
Quote Posted by Zygoptera
Ho hum.
Come on, you can't seriously compare any of those "debates" with the vitriol we've seen spewed at a game that so far consists of precisely one post-nuclear landscape and a Jeremy Soule tune. The NMA-style Fallout fanbase has earned its reputation and its irrelevance, and their spittle-flying antics exist on an entirely different level of bullshit than "normal" nerdy fan-boy conversation.
Moi Dix Mois on 7/5/2007 at 02:15
Isn't that image from NMA?
Zygoptera on 7/5/2007 at 02:58
Quote Posted by Malygris
Come on, you can't seriously compare any of those "debates" with the vitriol we've seen spewed at a game that so far consists of precisely one post-nuclear landscape and a Jeremy Soule tune.
Oh yes, I was Thief: Deadly Serious about the comparison. At least some of the opprobrium heaped on fallout fans is undeserved, and based more on them being highly critical of the mainstream gaming media (generally the most craven, supplicant, supine group of 'journalists' I have ever had the misfortune to observe) and the gaming media's reaction to that criticism. Plus, both the Codex and (to a lesser extent) NMA have forum moderation policies that make the ones here look like jackbooted fascist oppression, and most people are unused to that.
I would have to admit that my reaction the Codex at least has changed markedly over the past year, largely based on me agreeing almost totally with their Oblivion and Gothic3 reviews, and me disagreeing almost totally with pretty much every review from the more mainstream sites.
In any case, there's more known about F3 than just the art shot and tune.
Malygris on 7/5/2007 at 03:12
Such as?
Phatose on 7/5/2007 at 03:28
Really, given the general reaction to the polygonal, real time combat Van Buren Demo released by NMA, the number of ohs, ahs, and 'what coulve have beens", I've got to say that any claims that the fallout fanbase are just plain unreasonable and unwilling to bend on anything is a load of bullshit. We're willing to bend a lot.
At any rate, Bethesda deserves some flack from the fallout fanbase for that teaser clip and especially the soundclip. Realistically, the only people who are even going to fucking notice a countdown to a teaser are the existing fanbases. The fact that they went with a tune that would've fit so well in the Elder Scrolls - which is of course, the only non-fallout fanbase that's gonna give a rat's ass about a countdown - pretty much spells out who they're aiming for. If it was intended as anything other then a reach out to their own Elder Scrolls fan, then whoever made the decision on that tune needs to be fired.
On the bright side, we know that the lead quest designer is the guy who did the Dark Brotherhood quest lines from Oblivion, and I think the thieve's guild missions as well. Considering that they were pretty much the only non-shitty plotlines in Oblivion, that's something to be hopeful for.
Gestalt on 7/5/2007 at 06:00
Fallout 3 will never live up to what Van Buren could have been in the minds of fans. That doesn't really have anything to do with the quality of either, though. Van Buren is a theoretical game, a "what if?". The only example we're likely to have of it is a preliminary alpha that shows it had potential. It's an alpha that wasn't originally meant to see public distribution, so any flaws can be forgiven on those grounds. There's just enough of Van Buren available to set people's imaginations going and too little of it for anyone reasonable to criticize.
Van Buren can't disappoint anyone in quality, scope, or direction. It will never be finished, so all of those are theoretical. Fallout 3 is likely to actually make it into stores, so it can't help but disappoint.
Rogue Keeper on 7/5/2007 at 07:44
Quote Posted by Tulsidas
We are talking about the
ambient music, genius. (
http://www.ttlg.com/forums/showthread.php?p=1589152#post1589152) Read again and pay attention next time. What with the financial success of their (post Daggerfall) kiddy RPGs, nobody doubts Bethesda's capability of buying rights to any number ever sung. That's not the point. Some of us just want Mark Morgan do the music in Fallout 3.
And what am I talking about? You were comparing music from the Van Buren demo to the teaser theme.
Of course, you bet the music in the demo wasn't final.
Neither Tactics coming from Interplay house had Morgan's music. You know what I did? I have replaced the original mp3s with original Morgan's music.
It worked well - you can do the same with F3 for additional nostalgia.
Quote Posted by Gestalt
Fallout 3 will never live up to what Van Buren could have been in the minds of fans. That doesn't really have anything to do with the quality of either, though. Van Buren is a theoretical game, a "what if?". The only example we're likely to have of it is a preliminary alpha that shows it had potential. It's an alpha that wasn't originally meant to see public distribution, so any flaws can be forgiven on those grounds. There's just enough of Van Buren available to set people's imaginations going and too little of it for anyone reasonable to criticize.
Van Buren can't disappoint anyone in quality, scope, or direction. It will never be finished, so all of those are theoretical. Fallout 3 is likely to actually make it into stores, so it can't help but disappoint.
Right, the dead loved ones are always so perfect and so flawless in our memories, aren't they. There are always tons of excuses for what they never managed to be or what they never managed to achieve.
Perhaps companies should be publishing only small tacky tech demos filled with placeholder graphics & sound and tons of critical bugs instead of finished, mature Gold titles, then every game would be PERFECT! Finished games can only disappoint.
It seems for some people nostalgia goes far beyond rationality and reality.
Zygoptera on 7/5/2007 at 11:02
Quote Posted by Malygris
Such as?
Game engine (GameBryo), producer (The Toddmeister), lead designer (emil) and other staff appointments (lead engine designer etc) and it will be done 'in the style Bethesda knows best', which it seems fairly safe to assume means both fp and real time. Neither of which are game breakers for me, SPECIAL can be adapted to real time no problem.
Quote Posted by Phatose
On the bright side, we know that the lead quest designer is the guy who did the Dark Brotherhood quest lines from Oblivion, and I think the thieve's guild missions as well.
He also used to work for some obscure company (called Looking Glass Systems or something similar) on a series of games called Burglar or Robber or something...
And yes, that definitely is a bright side.