Fingernail on 5/6/2007 at 17:03
Quote Posted by Renzatic
I think it might be in-engine realtime rather than rendered offline. The occasional framerate chug towards the beginning points to that.
But anywah, it's awesome. And the fact that what we see ingame might look like that makes it even moreso. If Bethesda can do conversations worthy of the originals (and hopefully at least keep the character creation portion of SPECIAL), I'll be giddy.
True. The first time I watched was the streaming flash video version so I probably thought that stuttering was due to the format, but having seen the fullsize quicktime, I would come to the same conclusion.
Still, yeah. FALLOUT! :thumb:
Martek on 5/6/2007 at 17:17
Short and sweet.
Didn't notice any loot glint. :mad:
:joke:
Phatose on 5/6/2007 at 17:27
Well, what do you know? They do know a bit about fallout.
Good to see. Back to cautiously optimistic, I suppose.
WingedKagouti on 5/6/2007 at 17:29
Quote Posted by Renzatic
I think it might be in-engine realtime rather than rendered offline.
According to VodooExtreme (linked somewhere above):
Ingame engine - Yes.
Realtime - No.
Thirith on 5/6/2007 at 17:31
Quote Posted by BR796164
That was a rather pessimistic parallel considering how happy you are with this. ;)
Sorry, didn't make myself clear. I was basically responding to the people (especially on the Bethsoft forums) complaining that the teaser didn't show any actual gameplay. We had IW gameplay videos fairly early on, and the game was actually stripped down from those...
ChickenMcOwnage on 5/6/2007 at 17:33
I just peed my pants.
Renzatic on 5/6/2007 at 17:40
Quote Posted by WingedKagouti
According to VodooExtreme (linked somewhere above):
Ingame engine - Yes.
Realtime - No.
I'll track down the link. It might help me understand how it can be taken from the ingame engine, but not be rendered in realtime.
Thirith on 5/6/2007 at 17:48
Basically, it means that every frame is produced by the game engine, with game assets; these frames are put together to make the movie, but they're not necessarily played at the speed that the engine produced them.
It's basically like using a game engine in order to produce a stop-motion video.
dylan barry on 5/6/2007 at 18:05
So they played the inkspots, showed the pip boy and nuka cola, the rest of it (there original contribution) looked no where near as charming as a true fallout game should, there taking that serious approach i guess (oh no the white house!!!).
They got to get some humor in there,that devastated city is going to get awful grey.
Fingernail on 5/6/2007 at 18:22
Quote Posted by dylan barry
there taking that serious approach i guess (oh no the white house!!!).
It seemed about as serious as any of the Fallout intros. I don't see how you could expect too much in the way of in-jokes or humourous NPC interaction considering this is a non-gameplay teaser trailer.
It reminded me a lot of the rendered intros to Fallout 1 and 2, for instance. Basically the exact same formula.