Malf on 5/6/2007 at 22:51
One of the more interesting thoughts regarding the trailer I've read was regarding the seemingly low polycount.
It could imply that the polycount is low so that more things could be fitted on-screen. Traditionally, first person engines use occlusion to keep tris down; what the player can't see isn't rendered.
If the polycount on everything is low, this would imply that you're seeing most of everything most of the time. As happens in a third person or top-down game...
Scrubking on 6/6/2007 at 00:25
I'm curious to know why so many people have such high hopes for this game and such optimism in the face of history which has proven time and time again that games like this are not going to end up being faithful to the originals?
It's been years since anyone wanted to make a Fallout game because the sales just weren't there, and now everyone believes that this game will magically have the exact same formula that made the previous games fail? Don't you people pay attention? Don't you people ever learn?
It happened with Deus Ex,Thief and Bioshock so please inform me on why you believe this game will be different and not conform to the same streamlined standards of today? Why will Fallout 3 not be dumbed down for the PS3 and 360? Why will Bethesda choose their few hardcore fans over maximum profit?
It just boggles my mind how game after game we get the same dumb arguments, the same name calling, the same baseless optimism when it should be very clear by now what type of game is going to be made in this day and age.
Jason Moyer on 6/6/2007 at 00:27
Quote Posted by Aerothorn
The trailer just came out and you guys have already filled pages? Bleh.
Anyway, trailer was find but uninspiring - it just seemed to be basically a complete rip-off of the first trailer. Fan service is nice and all but, unless they plan on remaking Fallout 1, they're going to have to do their own original stuff - showing me something original that was good would have allayed my fears more than just re-hashing something before.
That said, it's a nice in-game engine. Good song.
I think making a first-person Fallout game that's based on the east coast and looks like that is a pretty big step into "doing their own original stuff". People were talking earlier about finding the balance between something new and something old, and I think they might be on the right track.
Also: CORVEGA.
Jason Moyer on 6/6/2007 at 00:28
Quote Posted by Scrubking
It happened with Deus Ex,Thief and
BioshockWhat the
I hope you're not referring to the decision to make Little Sisters invulnerable, since I'm guessing you'd have to buy the game at a porn shop if they hadn't made that decision. Other than that, I haven't seen any evidence that Irrational is dumbing the game down, which isn't surprising since I don't think they've ever done that to any of their games.
For that matter, while Bethesda made a few design decisions that weren't to everyone's liking, I don't remember Oblivion being retardified for the console folks. Certainly people will try to argue that the compass/travel system were an obvious attempt at simplifying things, but I think most people see that as an optional system that removed 98% of what sucked about the previous Elder Scrolls game.
Quote:
It just boggles my mind how game after game we get the same dumb arguments, the same name calling, the same baseless optimism when it should be very clear by now what type of game is going to be made in this day and age.
I think the types of games being made right now kick total and utter ass. Granted, I might be thinking about different games than you are.
mothra on 6/6/2007 at 00:31
too early to give beth@#dfaw - or how you write them - any credit.
like was said: they show the fans: we know your shit and have something cool for the newbie: loooooook, it's a stormtrooper on earth.
but as long as I don't see any ingame footage.............fall 2008, pretty please,
could you start the hype in 2008 then ?
Moi Dix Mois on 6/6/2007 at 00:39
Quote Posted by Jason Moyer
the decision to make Little Sisters invulnerable
When the christ did this happen?
What was all that spiel about choices and consequences?
Jason Moyer on 6/6/2007 at 00:47
Quote Posted by Moi Dix Mois
When the christ did this happen?
What was all that spiel about choices and consequences?
You can still kill them, it just doesn't happen in fully-rendered real-time 3-d bloody glory.
Scots Taffer on 6/6/2007 at 03:04
Knowing nothing about this game, this thread's rabid discussion thus far reminds me of Star Wars geeks around the release of The Phantom Menace, everybody was naysaying/hyping and then they all spazzed out about the trailer... of course, we all know how that panned out so let's hope the analogy ends there.
And as I said, knowing nothing about this game - I've found the concept art intriguing, the teaser trailer has a nice feel to it, I love the whole post-apocalyptic feel and haven't really played any games (other than STALKER, which isn't the same really) in that kind of setting. It also helps that I recently became friendly with a MASSIVE fallout faggot who does nothing but bleat it's wonderfulness to me.
I'm going to do one of those annoying things right now and ask if it's similar to any other type of game that I might've played, before I commit to getting involved in hunting down a copy and trying to play it - as my PC gaming time is very limited these days.
mothra on 6/6/2007 at 03:46
fallout1&2 budget version did cost me 6 english pounds.
nuff said. just buy & play. no harm done if you don't like it.
comparable.....well. I would say it had the depth of the BaldursGate games.
but to compare them with todays games would be wrong since most of todays' games are unoriginal
and use features/design perfectionized in older games......nah, you can't compare them, unless you compare fallout to fallout2.
and yes, I detect star-wars-fan-boyish hyperbole and unrealistic fandomness coming for this game.
that's why i said that for a fall2008 game this is much too much hype already. OMG, bethes!§$%@ has after Oblivion enough ppl following them without question (although ES4 sucked IMO), so if they don't screw up major (i mean in the PR) this game is already sold a million times. Like DOOM3 although a mediocre shooter. Like Oblivion although a mediocre RPG. They don't have to innovate anything and I don't think they will. At least not in a radical manner.
Gestalt on 6/6/2007 at 03:52
Fallout 1 and 2 are close to the D&D games that Bioware and Black Isle were putting out in the late 90s. Baldur's Gate and Planescape Torment and the like. The character advancement and combat systems are different, but the games are reasonably close and fairly high profile, so there's a good chance you've played them.
Don't go in expecting them to change your life or anything like that. They're good, solid RPGs with some good writing and a bunch of thoughtful little touches.