Scots Taffer on 6/6/2007 at 03:59
In short: they're like games I've never played before.
But if mothra says I can pick them up for six quid, I'll have a look while I'm back in the UK by the end of this week.
Jason Moyer on 6/6/2007 at 04:41
They're worth it for the story/dialogue/characters/atmosphere/etc. I strongly dislike isometric RPG's, but I'd still consider both games to be top notch.
dylan barry on 6/6/2007 at 04:46
Id say there pretty life changing(if you have the time to devote to each)
They also have some of the best in game music ever, and they look great next to any shock collection.
Renzatic on 6/6/2007 at 04:58
Quote Posted by Scots_Taffer
In short: they're like games I've never played before.
Does the thought of getting your ass kicked by rats and giant scorpions in turn based battles excite you? Does the prospect of talking to a bunch of NPC's to get quests and info entice you? Does playing a character based on a handful of choices you made at the beginning of the game absolutely turn you on? Do you like slow paced games? Stocking up on gear so you can survive whereever you're going? What about getting all excited about finding a gun that has slightly better stats than the one you're using now?
If the above sounds absolutely awesome to you, you'll like Fallout.
dylan barry on 6/6/2007 at 05:22
Ive got to be honest , it was the thought of pimping off my wife (which i still havnt worked out), fixing that damn car , the animations for mincing people up with the minigun, going on slave runs and sleeping my way out of a sticky situation that kept me going (played fo2 first)
Along the way i really learn't to love the game style, id never really played a deep crpg before and like torment if you give the game your time, you get so much back in return
Koki on 6/6/2007 at 06:40
Quote Posted by Gestalt
Fallout 1 and 2 are close to the D&D games that Bioware and Black Isle were putting out in the late 90s. Baldur's Gate and Planescape Torment and the like.
Errr, other than the fact that BG does not give you choices when it comes to dialogue, solving quests, and making the character(Any class can do anything, and stats don't matter AT ALL), I could agree that they're similiar to Fallout, yeah.
Scots Taffer on 6/6/2007 at 06:51
Are you propositioning me, Renz? All I know is, I'm turned on RIGHT NOW.
Rogue Keeper on 6/6/2007 at 08:16
Quote Posted by Koki
Errr, other than the fact that BG does not give you choices when it comes to dialogue, solving quests, and making the character(Any class can do anything, and stats don't matter AT ALL),
Now now... you mean that BG characters don't have Intelligence stat which would add or remove dialogue options, but still, some quests could have been solved in more than one way, some quests were available only to certain classes and I'm sure Charisma and Reputation roll was being applied during certain dialogue options.
I concur though that BG2 may have more advanced in this than the first one. And Torment was a heaven (or hell for someone) for it's complex dialogue structure - dialogues in Fallouts are fairy simple in comparison.
Koki on 6/6/2007 at 08:22
Hmmm, the only choice I remember was being "Good" and "Evil(Dumb)", with Good yielding better XP and loot, always.
Having 18CHA means you get Dagger +1 from Fuller in Candlekeep, heh.
And class-related quests were limited to Fortresses in BG2.
Ironically, IWD2, which was hardcore dungeon crawler, had dialogue options dependant on Int, diplomacy/bluff/indimidate checks, class-related quests and dialogue paths, and dynamic leveling which made the game unplayable either way :cool:
Rogue Keeper on 6/6/2007 at 08:33
Okkay, you seem to remember them better. Anyways I am stilll convinced that dialogue complexity of Torment beats Fallouts.
Wish I had time to replay BGs again soon, I loved them, but who's got time for them with all these new shiny games coming at us?