Matthew on 6/6/2007 at 08:35
Quote Posted by Scots_Taffer
But if mothra says I can pick them up for six quid, I'll have a look while I'm back in the UK by the end of this week.
Look in the 'Sold Out' budget range in your local emporium, both games are in one pack.
Rogue Keeper on 6/6/2007 at 08:43
Unfortunately no "Vault Dweller's Survival Guide" in paperback version anymore. :cool:
I'm taking care of mine like a treasure!
Aerothorn on 6/6/2007 at 23:36
Quote Posted by BR796164
Okkay, you seem to remember them better. Anyways I am stilll convinced that dialogue complexity of Torment beats Fallouts.
Dude, Torment is a ridiculously massive novel combined with a choose-your-own-adventure book. NOTHING beats the dialogue complexity of Torment, at least when it comes to interaction. Just because something isn't as good as the best thing out there doesn't mean it isn't great.
Admittedly, I played Fallout 1 and 2 at the same time, so got a taste of both, and before this Fallout 3 hype, before I discovered NMA, so I didn't have super-high expectations, and so I was blown away by the coolness.
Though Fallout 1's trading/inventory system was complete shit.
charlestheoaf on 7/6/2007 at 00:28
Quote Posted by Koki
(
http://www.youtube.com/watch?v=oHg5SJYRHA0) Bethesda Game Studios logo, then Bethesda Softworks logo, then ZeniMax logo, then FO3 logo, then "Coming summer 2008".
The music was nice, I guess.
Why has that video gotten so big lately? I when I was a kid my parents had it, and I saw it all the time.
Jason Moyer on 7/6/2007 at 02:11
Quote Posted by Aerothorn
Dude, Torment is a ridiculously massive novel combined with a choose-your-own-adventure book.
I'll probably be bitchslapped for saying this, but I preferred the dialogue in the Fallout games. I thought Torment was awesome, but I found the 800 pages of text you had to scroll through everytime you talked to someone was tiring after awhile. I'd rather have shorter dialogue with more interactivity (not that PS:T's lacked in that area).
Rogue Keeper on 7/6/2007 at 07:13
Quote Posted by Aerothorn
Though Fallout 1's trading/inventory system was complete shit.
You were just bad in inventory management. It was quite convenient for me if I used containers for various item types.
Inventory level 1 - Main : large size / very often used items + bottlecaps
Inventory level 2 - Backpack : large size / often used items
Inventory level 3 - Large bag in Backpack : medium size / not so often used items
Inventory level 4 - Small bag in Large bag : small size / rarely used items
Yeah, it was a good alternative to a stereotypical grid inventory.
Matthew on 7/6/2007 at 09:51
Fallout 2's inventory system nearly made me throw the game through the wall. :erg:
ignatios on 7/6/2007 at 10:04
Yeah, it was horrifically obtuse. I groaned in my belly every time I had to use it, which was pretty often since I'm a packrat gamer.
NO I'LL NEED THIS FOR THE END BOSS
Vigil on 7/6/2007 at 10:19
Quote Posted by BR796164
You were just bad in inventory management. It was quite convenient for me if I used containers for various item types.
No really, it was a rubbish system - the single column was a terrible idea for so many reasons. They should have just taken a leaf out of Ultima 7's book, which did weight-based inventories properly 5 years earlier.
Mr.WaeseL on 7/6/2007 at 10:40
The car's inventory was even worse, since it worked off hidden 'volume' attributes for each item that you had no way of knowing.