The_Raven on 17/6/2007 at 00:50
I hope the V.A.T.S. system recharges slower when you take any action.
MSX on 17/6/2007 at 04:01
How this... vats should be:
Non combat in real time. Your attacked, or press the combat mode button. As soon as your sequence comes up a honeycomb grid appears. Looking at a grid comb tells you how many AP you need to travel too it. You can left click to go to that comb.
Aiming at an enemy will give you a percentage. Mouse scroll changes through single fire/aimed shot/burst/reload. In aimed shot mode gives you the percentage of hitting the particular body part/area your aiming at. Click to shoot and blow some action points.
Middle mouse button opens inventory. Costs four AP. Right clicking changes cursor mode for pucking up stuff/using something from inventory/or what have you.
First person view with only a mouse necessary.
Of course they could make this more 'exciting' while staying true by having sort of a matrix effect where stuff speeds up and slows down as it goes. Plus being able to duck and go prone might be nice.(FOT did this right in my opinion).
But we all know vats will not be like this. For this I am sad. I guess I should go join some of the naysayers at NMA.
Sulphur on 17/6/2007 at 05:44
Do so, then. The ideas you're suggesting sound like they came from some ancient 2D RPG. :weird:
This V.A.T.S system (man, that is such an awful name :D) sounds like they're trying to make a trade-off between Fallout's turn-based combat system and normal 3D real-time combat. That's actually pretty thoughtful of the devs*, given that they didn't need to go that route. At all. Anyways, I hope this translates to good gameplay.
*It looks like somebody in Bethesda's been paying too much attention to all those 'but is it turn based?' jokes hopping around the interweb. Quick, let's start a thread about getting the original inventory system in, too!
Phatose on 17/6/2007 at 06:31
I've heard some complaining about the looks of the supermutant in the scans. This to me is the superficial flaws hiding the fundamental ones (spoilered for the one dude who's still playing FO1)
[SPOILER]What the fuck are supermutants doing in Washington anyway? They were products of the Master's FEV, which got buried with him. The only sample of FEV got turned into a mutant killer virus, and then that got blown straight to hell in FO2. And fucking supermutants are sterile, so it's not like they moved to DC and set up a family.[/SPOILER]
Gestalt on 17/6/2007 at 07:01
Quote Posted by MSX
How this... vats should be:
Non combat in real time. Your attacked, or press the combat mode button. As soon as your sequence comes up a honeycomb grid appears. Looking at a grid comb tells you how many AP you need to travel too it. You can left click to go to that comb.
Aiming at an enemy will give you a percentage. Mouse scroll changes through single fire/aimed shot/burst/reload. In aimed shot mode gives you the percentage of hitting the particular body part/area your aiming at. Click to shoot and blow some action points.
Middle mouse button opens inventory. Costs four AP. Right clicking changes cursor mode for pucking up stuff/using something from inventory/or what have you.
First person view with only a mouse necessary.
Of course they could make this more 'exciting' while staying true by having sort of a matrix effect where stuff speeds up and slows down as it goes. Plus being able to duck and go prone might be nice.(FOT did this right in my opinion).
But we all know vats will not be like this. For this I am sad. I guess I should go join some of the naysayers at NMA.
The system you propose is needlessly arcane and grotesquely unintuitive.
Koki on 17/6/2007 at 07:21
And VATS isn't?
Morte on 17/6/2007 at 07:22
Most of it sounds pretty good. I'm curious to see how the combat system works out, it sounds fairly novel. I hope they manage to pull it off.
The fatman is just grotesquely inappropriate though. A handheld nuclear catapult? Ignoring the radiation issue, it's just to hi-tech a weapon to sit comfortably in the setting. You should be constructing IEDs, not lobbing mini-nukes about. And it's been over 200 years since the war, that's a pretty long shelf life for a nuclear device.
Gestalt on 17/6/2007 at 08:35
Quote Posted by Koki
And VATS isn't?
I didn't say that, I just thought the alternative he suggested was worse. We'll see how it goes I guess. If Bethesda can make VATS work then good for them.
Morte: What about the plasma rifles, laser guns, pulse rifles and gatling lasers in Fallout 2? They're pretty high-tech. I think there was an alien pistol or something like that as well.
Morte on 17/6/2007 at 09:07
Yeah, but in terms of maintenance they're not nearly as demanding. Current nuclear warheads have a relatively limited shelf life if they're not maintained, due to radiactive decay changing the materials. I'm clearly speculating here, but I can only see the problem getting worse the more minaturized the tech gets.
Also, at that scale, what use do you get from a nuclear device that you couldn't get with conventional tech, without the horrific drawbacks?
Talgor on 17/6/2007 at 11:59
What's that? Ohh, it's the sound of somebody trying to apply "realism" to Fallout. How amusing. ;)
The whole design is based on 50s scifi dreams, any realism that you can find in Fallout is purely incidental. ;)