Jonesy on 20/6/2007 at 03:24
Just like Godwin's law, eventually all roads of discussion lead to nazi loving Bethesa NMA.
Rogue Keeper on 20/6/2007 at 07:22
All I can say after reading the GI preview is WOW, this will be something awesome! And I'll be fine with that until autumn 08.
Thirith on 20/6/2007 at 07:57
It can still be a lot of hot air (just like the promises about Radiant AI). It can still be a lot of PR bullshit. VATS can still fail horribly.
But I honestly think that the purists who are unwilling to acknowledge at least the potential in some of Bethesda's plans and who spout sillitudes such as "Fallout is dead, I tell you! Dead!" are two bullets short of a full clip. There is valid, constructive criticism, and there is frothing at the mouth, and people who confuse the two need to have their heads checked.
Rogue Keeper on 20/6/2007 at 08:05
Just the description of how you'll be spending your childhood in Vault preparing for the outside world sounds great. Again you experience that sense of wonder "What world lies beyond those massive steel door? What dangers am I going to face?" The art of survivalism in a hostile environment with emphasis on such basic things like search for drinkable water and uncontaminated food can be put on a whole new level. And we shall see about that promise of every little object having a purpose, but it's obvious they're putting a lot of detail into the world.
Thirith on 20/6/2007 at 11:52
The thing I'm most worried about is really the team's writing/world creation skills. Oblivion looks great, but it lacks character - and character is what Fallout 1 and 2 had in spades. Mods have made Cyrodiil a lot less bland, but Fallout 3 should have that sort of credible, interesting game world out of the box. I do hope that Bethesda has recognised its own shortcomings and hired people to make up for them.
Rogue Keeper on 20/6/2007 at 12:13
I guess they are aware of the necessity of having deep characters, they mentioned they should have more personality than Oblivion ones. Since there will be far less characters than in Oblivion, focus should be put on dialogue depth. Good writers are of course essential.
Abysmal on 20/6/2007 at 12:30
Fallout had deep characters?
N'Al on 20/6/2007 at 12:32
You could be a fluffer in FO2, couldn't you?
Oh, you mean that kind of deep...
Kuuso on 20/6/2007 at 12:44
Quote Posted by Abysmal
Fallout had deep characters?
Dogmeat?
Thirith on 20/6/2007 at 12:52
The characters may not have been deep, but they came alive. (Many of Dickens' characters were flat but still enjoyable as characters.) Depth of characterisation isn't necessary for characters to be more than the walking signposts that they are in Oblivion and Morrowind. Many people in real life aren't exactly deep...