The_Raven on 2/7/2007 at 15:29
Quote Posted by Shakey-Lo
Where does it say no killable children? What I've read said it is unknown whether or not you can kill them.
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Quote Posted by Eurogamer Preview
What else, what else? Oh, killing children! Well, not necessarily. As BioShock worries the censors with the possibility of infanticide, Bethesda isn't sure where to go with it. This is a world featuring children. You have weapons. You are free. So can you kill the children? They honestly don't know, at this stage. And as lead producer Gavin Carter told us, "For BioShock it's a central part of the game. The big choice is whether you're going to kill these little kids or not. Is that something we need to worry about so much in Fallout? I'm not sure it is." (Read more of his thoughts in next week's interview).
Quote Posted by Critical Hits Fallout 3 Q&A
Q: Are there interactive vehicles? Can we kill children?!
A: No interactive vehicles. Todd replied to the child question, “do you want to be able to?” A long, and very funny/uncomfortable discussion spurned from this question but it really doesn't seem like children will be killable in this game simply because of legal issues. (Seriously though...do you need to be able to do it?)
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Quote Posted by Shacknews Preview
Sadly, groin targeting has not returned for Fallout 3. The designers decided to keep the targetable areas to body parts that would have tangible effects when targeted--shooting a leg will cause the enemy to stumble, shooting out an arm might cause it to drop its gun. "You will no longer be able to punch a rat in the groin," Howard said.
This is really a shame since it removes a large part of the fallout flavor. I do admit that it ultimately didn't have much gameplay impact.
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Quote Posted by Zygoptera
The sucky sounding ones are the hacking mini-game, collectible dolls' heads (some of which improve your stats!?), max 20 points invested into skills (I'm hoping that's 20 points per level since the wording isn't clear), fast travel (may be OK so long as it's not as dumb as the Oblivion version). The worst thing though is the strong impression that they are primarily aiming for 'kewl', reinforced by the weapon descriptions (hoping the Suck-a-Tron Toaster gun is some sort of joke, sadly the nucular gun probably isn't), exploding nuclear cars and that there are going to be x360 'achievements' or somesuch.
[INDENT]The hacking mini-game I can live with as long as it's affected by your skills and stats. The collectible dolls' heads which improve you stats, I can live with that as long as it's a very minor increase and something like getting +1 perception for finding a well hidden secret. Fast travel would be fine as long as it still consists of random encounters. As for the weapons: Suck-a-Tron Toaster gun sounds like the gravity gun; the nuclear gun, while sounding like a terrible idea, is actually more in line with Fallout's sense of satire than most people will give it credit for. Finally, Fallout 2 showed us that pre-war cars ran on atomic fuel cells, so it really isn't much of a stretch.
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Koki on 2/7/2007 at 20:38
Quote Posted by ignatios
They probably won't be in the PC version so you guys can rest assured that your enjoyment of the game is still intact.
Our what?
Zygoptera on 3/7/2007 at 00:03
Quote Posted by ignatios
They probably won't be in the PC version so you guys can rest assured that your enjoyment of the game is still intact.
Well, the Oblivion achievements
were in the PC game too, unless I'm very much mistaken, and this is one case where if they are as mildly inoffensive and unobtrusive as the Oblivion ones I'd be fairly happy. In any case I don't care about them
fundamentally, they are after all similar to the unlockable character miscellania you can pick up in F2- prizefighter, porn star, gecko skinning, Karma ranks etc- in fact the achievements could sensibly be used much the same way. My main concern was that the two (?) achievements mentioned in some previews sound primarily designed towards being 'kewl' rather than being 'in universe'.
Quote Posted by The_Raven
The hacking mini-game I can live with as long as it's affected by your skills and stats.
Implementation is key. Once again though, I think of the Oblivion minigames and fervently hope that that is
not how they will work in F3.
Quote:
The collectible dolls' heads which improve you stats, I can live with that as long as it's a very minor increase and something like getting +1 perception for finding a well hidden secret.
My two problems with it: firstly, they're dolls heads and there's no logical basis for getting stat increases from dolls heads. Easily fixed by making them F2 style memory chips or similar, though really, just about anything would be better than dolls heads. Secondly, it sounds suspiciously like the 'find ## rare plants' quest from Oblivion, which was basically a reward for wandering around near water.
As for the weapons and cars, I have both 'philosophical' and logical problems with them. Yep, some of my concerns are fanboyish in character, but that's always going to be the problem with working in an established universe.
Jason Moyer on 3/7/2007 at 00:47
Quote Posted by Zygoptera
unless I'm very much mistaken
Very much so. Granted, given your description of fast travel above, I find it hard to believe you've actually played the game.
Phatose on 3/7/2007 at 01:46
What do you suppose is wrong with his description of fast travel in oblivion? The only part I see in any error is "whenever you want", since some indoor areas are no-fast travel. You certainly can go to places you've never been via fast travel (although not all of them) - simply start a new game, finish the sewers and off to bravil or any of the major cities, as well as weynon priory or a bunch of other places. There's certainly no limit to the number of times you can do it, and it's essentially a teleport, so no chance of being attacked.
Zygoptera on 3/7/2007 at 03:11
Quote Posted by Jason Moyer
Very much so. Granted, given your description of fast travel above, I find it hard to believe you've actually played the game.
Quote Posted by Me
See, when I see 'fast travel' in association with a Bethsoft product I think of the magical Oblivionesque version where you teleport to a place you
may not even have visited yet, whenever you want, as often as you want and no matter the distance
Just fired Oblivion up to check in case I'd had a memory bypass. Basically the limitations are that you can't fast travel in combat or to certain places you haven't visited yet. In other words, 100% consistent with what I wrote originally.
As for the achievements, the PC version has the faction ranking pages and the stats pages, which is just about equivalent to the xbox achievements listed via Shakey's link.
Morte on 3/7/2007 at 03:32
Quote Posted by Zygoptera
As for the achievements, the PC version has the faction ranking pages and the stats pages, which is just about equivalent to the xbox achievements listed via Shakey's link.
But that's not very different from the originals' listing of town reputations and kill tracking, is it?
Zygoptera on 3/7/2007 at 05:08
Quote Posted by Morte
But that's not very different from the originals' listing of town reputations and kill tracking, is it?
Quote Posted by Me
..if they are as mildly inoffensive and unobtrusive as the Oblivion ones I'd be fairly happy. In any case I don't care about them
fundamentally, they are after all similar to the unlockable character miscellania you can pick up in F2- prizefighter, porn star, gecko skinning, Karma ranks etc- in fact the achievements could sensibly be used much the same way. My main concern was that the two (?) achievements mentioned in some previews sound primarily designed towards being 'kewl' rather than being 'in universe'.
Or in other words, I agree.
Rogue Keeper on 3/7/2007 at 11:20
Now : Damn, why we have to wait so long for this?
Autumn 08 : Damn, it's so buggy! Another premature release!