Renzatic on 7/7/2008 at 21:04
Quote Posted by mothra
...i would play it but it shouldn't be called Fallout3.
I'm thinking the same thing. It looks like it's shaping up to be a pretty good game. But since it's called Fallout, the hardcore people are gonna be expecting it to be Fallout through and through. Instead, they're a post nuclear survival game with an emphasis on action over RPing. To me, the change isn't necessarily a bad thing. I like Fallout, and I love STALKER. So a mix between the two sounds pretty damn awesome...so long as it's done well.
I can understand why some people are a little ticked about it, though. But all things considered, they might have to accept FO3 for what it is. Because I doubt we'll ever see another Fallout that's true to the previous games. They've still got Age of Decadence to look forward to at least.
Jason Moyer on 7/7/2008 at 21:34
Sounds like it's shaping up pretty much how I expected. The biggest thing I took from STALKER when I played it, actually, was the feeling that it was a good game but I was really going to enjoy FO3.
Zygoptera on 7/7/2008 at 22:57
Biggest concern from the new info for me is the almost complete lack of information on dialogue and speech. One of the best things about the Fallouts was the ability to talk opponents to death and talk your way out of many fights, conversely conversations were one of Oblivion's (and Morrowind's, prior) biggest weaknesses. At present the available info seems to be that there are multiple dialogue branches for dealing with bullies in the vault, as part of the tutorial, and that's about it.
Quote Posted by Gambit
Well, some of the Elder Scroll mechanics can be seen as obscure since they are so different from common concepts.
I rather like the character development in TES, at least in theory. The main point though is that apart from one level up before leaving the sewer, which you may even be able to avoid for all I know, you don't have to pay any attention to the RPG aspects at all, don't have to level up again and can still play, enjoy and win the game. Since the RPG elements are effectively optional it's difficult to describe them as being too complicated. Plus, it is pretty hard to stuff up a character when the world scales to your level unless you do something obviously dumb like pick no combat skills at all.
Quote Posted by Koki
Oh shit! Internet Police!
It is basic good manners to include a link to a source,
especially if you're C&Ping an entire article. As for the rest, saying you're not going to link to scans cos that's naughty and then C&Ping an entire article from a different source (which is
exactly the same 'offence', technically) does rather give the impression that to you irony is what you use to put creaseys in your shirtys, that's all.
mothra on 7/7/2008 at 23:30
to me the last news do seem to suggest that "bossfights" will have to be solved violently, meaning stealth is no option there. it would be awesome if you could just ditch a confrontation thru diplomacy and information alone but i don't think they're going for that.
june gloom on 8/7/2008 at 00:29
You never know until it's actually out. I prefer to withold judgement. I just hope it runs okay on my PC.
Phatose on 8/7/2008 at 02:57
Quote Posted by Zygoptera
Plus, it is pretty hard to stuff up a character when the world scales to your level unless you do something obviously dumb like pick no combat skills at all.
You know, that's one of the things that got me about Oblivion's strange leveling system. You'd reasonably expect that in a combat heavy game, picking no combat skills would be tantamount to suicide.
But that's not the case. Since your class skills determine your level, and since there really aren't that many opportunities to level up the social skills, picking no combat skills typically means you'll use those combat skills heavily anyway, but never level up for them. Since the world will only be as strong as your level, and you're never leveling, enemies will stay very weak, but you will gain plenty of combat ability. Not as fast as you would if they were tagged, but since the enemies never get stronger, it doesn't really matter. You end up a level 1 death machine fighting level 1 targets. Kind of ass backwards.
Actually, pretty much everything outside of the basic concept of 'use gains skills' is pretty fucked up in ES games. Stat gains are right royal backwards in both games, where the secret to getting good stats is to use skills other then the ones that level you up.
Hell, get right down to it, the best way to flourish in an ES game is to choose a character class that's the exact opposite of how you actually intend to play the damned game.
Zygoptera on 8/7/2008 at 05:29
Yeah, you're right, of course.
denisv on 8/7/2008 at 07:41
Quote Posted by Phatose
...ES games... ...ES game...
Your rant only applies to Oblivion.
Gambit on 8/7/2008 at 11:13
Quote:
Hell, get right down to it, the best way to flourish in an ES game is to choose a character class that's the exact opposite of how you actually intend to play the damned game.
That´s the biggest problem with the ES leveling system.
You want a Thief with good stats ? Don´t pick stealth, choose heavy armor instead...
How weird is that ?
Rogue Keeper on 8/7/2008 at 11:30
I understand that idea. Play something else than you normally love to play in orthodox RPGs in order not to be dissapointed.