Yakoob on 24/9/2008 at 17:58
Quote Posted by Koki
No, that was Pokemon.
Once again Koki beats my point with his unmatched rhetoric and logical argumentation! Well done!
Hidden_7 on 24/9/2008 at 18:28
True, the town sized stories would play fine in a game without an over-arching narrative, an MMO, however it's the mechanics of MMOs not their... persistent state, that bothers me. For example, does anyone see room for a Speech skill in an MMO? How does that let you grind better? What about quests that have different outcomes? Maybe, but forget about consequence. It's hard to sell the consequence of your acts if after say, a person you failed to save would show up in town again right after they died at the hands of vicious Deathclaws because they had to be ready for the next quest for the next person.
It is possible, you could do it like Guild Wars does, but that was a remarkably linear MMO (look, I'm remarking on it!) and had weird elements, such as different areas existed in different times. For instance, going back to the first area involved going back in time, as events that had happened had yet to occur. Also much of the game was instanced. Now, I loved Guild Wars, but it was doing it's own different thing, and I don't know if it would really be what people are looking for in a new MMO project. Guild Wars was really more like a Diablo game where the towns were persistant and massive. In fact I played it mostly single-player.
Again, the big problem is not that a (good) Fallout MMO is unworkable - it isn't, there's bound to be a creative solution to this problem - the problem is that the MMO space is one that doesn't afford much creativity.
Koki on 24/9/2008 at 18:39
Quote Posted by Yakoob
Once again Koki beats my point with his unmatched rhetoric and logical argumentation! Well done!
And once again, Internet is Serious Business.
It's true though - the biggest flaws of all Pokemon games are the things which MMO actually do well(like big, open world and other players). Pokemon MMO would be awesome, I'd play it.
Sulphur on 24/9/2008 at 18:53
Kokichu, I choose you! (Chu!)
Zygoptera on 24/9/2008 at 21:32
Quote Posted by suliman
Apparently Interplay are developing a Fallout MMO codenamed "Project V13", helmed by Chris Taylor himself.
They also have Jason Anderson, one of the Troika Three and have had for some time. I wonder if their dev studio is still Herve's basement?
Still can't see it flying though, anyone lending money to Herve Caen in
good economic times would baffle me, let alone the current climate, and he needs a
lot of money.
Moi Dix Mois on 24/9/2008 at 22:28
Do they have a publisher?
Regardles; if F3 sells - which it will - Publishers will be falling over themselves to throw money at Herve, reputation be damned.
There's nothing like Fallout in the overcrowded MMO market that I can think of. It's not fantasy, but not really sci-fi either. Not in the Tabula Rasa/Eve/SWG/Anarchy vein anyway.
That would make it an attractive prospect for my money (were I a publisher), since it would almost be in a genre unto itself and not really competing with anything.
CCCToad on 25/9/2008 at 12:50
not competing with anything except warhammer, conan, Wow, EVE, The Agency.....
Moi Dix Mois on 25/9/2008 at 13:51
Quote Posted by CCCToad
not competing with anything except warhammer, conan, Wow, EVE, The Agency.....
Nice job on reading comprehension there, chief.
Just because they're MMOs doesn't mean they automatically compete. People who don't play WoW - perhaps because the setting or the gameplay orwhatever don't appeal may not have the same reservations about a sci-fi mMMO, or even a post-apocalyptic wasteland MMO.
Eve isn't considered to be a competitor with WoW in any circles I can think of. Why would a fallout game be any different?
Koki on 25/9/2008 at 14:06
EvE isn't considererd WoW's competitor for more reasons than "It's in space".
Matthew on 2/10/2008 at 16:12
At least one good thing about Fallout 3 - in a (
http://www.shacknews.com/featuredarticle.x?id=1012) recent interview, Pete Hynes stated (albeit in a vague way) that the copy protection would be similar to Oblivion's, i.e. basically a CD check only.