schleicher on 12/10/2015 at 04:25
Hi
Suddenly a goal doesn't work. The reason I've found: The editor had changed the Object-ID. I tested
other objects: The startpoint was 2, now its 140, the sword was 8, now its 160 etc !
Then I thought, the problem can be avoided by using only names instead of ID-Numbers. But in the goal-list
there are only numbers accepted. Strings are quietly changed to 0.
Is there a workaround or anything, I should be aware of?
fibanocci on 12/10/2015 at 05:15
It's always been like this. Restart DromEd and note the new ID. This will work.
Yandros on 12/10/2015 at 15:54
There's no workaround for goal targets, but this is a good reason to implement goals near the end so the numbers are unlikely to change.
schleicher on 12/10/2015 at 16:03
Bad thing. It's really time for a real DromEd-version 2.x ;-)
Is there a complete Sourcecode available?
Is it fully free?
Maybe it would be an heavy job and at least maybe I would prefer to live with this glitches instead of work on the code. But maybe some parts are not too difficult. I really would like to have a look on the code. (I assume, its fully written in C ?)
P.S. I've found "thief_2_service_release.7z" on (
http://www.southquarter.com). But I am not sure, whether this code is uptodate and useful. I've read something about that.
PinkDot on 12/10/2015 at 18:17
Quote:
Bad thing. It's really time for a real DromEd-version 2.x ;-)
Believe me - you're not the only one who thinks just that. :)
Quote:
P.S. I've found "thief_2_service_release.7z" on (
http://www.southquarter.com). But I am not sure, whether this code is uptodate and useful. I've read something about that.
What you downloaded is the code of the original Dromed. New Dark has already improved it in a lot of ways. It would be waste of work to branch a new version of Dromed, as most of people would stick to the "official" New Dark version.
It's really a pity if not a curse, so to speak, that New Dark is being secretly kept by just one person, "hiding his identity in shadows". I know that's very much the way Garrett used to do his job ;) but it doesn't work well for the Keepers, I mean - the entire Thief community... If New Dark became an open-source project, we would already enjoy a Dromed, in which you can actually work like in any other 3d level editor.
If you have some experience in programming - drop me a line and we can see what can be done about this....
schleicher on 12/10/2015 at 21:53
Quote Posted by PinkDot
If you have some experience in programming - drop me a line and we can see what can be done about this....
I wrote you an PN. But then the timeout hits me after sending it and I had to relog. Not sure, whether the Message arrived at you. If not, I send it again.
LarryG on 14/10/2015 at 19:20
NewDark isn't open source. OK get over it. But there is an interface which you can exploit to do things via custom scripts. There is a world of things that can be accomplished that way if you are a skilled C++ programmer and clever enough.
john9818a on 17/10/2015 at 05:26
Quote Posted by fibanocci
It's always been like this. Restart DromEd and note the new ID. This will work.
This is what I have observed. Once I restart DromEd and reload my mission, whatever Object ID's my new objects get stays the same from then on.